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Nvidia Real Time Fracturing

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"The engine is GPU-based: according to Nvidia, the demo scene above runs at 40fps “until the end rendering” on a GeForce GTX 480 high-end gaming card."


Se fosse vero e venisse implementato in 3ds max per esempio come utility, il tutto per vederlo come in quel video dovrebbe essere gestito da una quadro 2000 o 4000 come minimo :P...

Comunque molto bella come dimostrazione

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