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che impostazioni devo settare per esportare un oggetto in formato FBX? perchè quando lo importo in Unity mi spariscono alcuni pezzi dell'oggetto (pur essendo in poligoni)

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l'altra volta abbiamo provato da maya a unity nessun problema nella mesh

anche con texture, le impostazioni sono quelle base, devi togliere animazioni e deformer (se non ne hai) e lo smooth


Edited by Pizzetto25

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