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orbitazione subselezione 3ds max con intuos 4 e spostamento punti con gizmo ortogonale allo schermo

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non so perchè l'orbitazione del modello in max va a scatti con la intuos mentre col mouse va a duemila

comunque sia, è possibile spostare i punti solo lungo gli assi cartesiani x,y dello schermo nonostante sia attiva la vista prospettica in 3ds max?

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