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ZBrush4 R2b

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Nuove feature:

- FiberMesh to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications.

- New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings.

- MicroMesh support to render fibers or single polygons as another 3D object.

- New set of BPR filters and operators to greatly improve your final ZBrush renders.

- BPR Global Shadow and Ambient Occlusion settings that simplify shadow management.

- New Cavity Mixer to define different material shaders based on the mesh's cavities.

- Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.

- Surface Smoothness feature detects mesh curvature for Mask creation.

- New global deformation with Transpose Curve deformation and UnClip.

- Improved Mask operations with Shrink and Extend.

- Topology editing additions: Group Mask and Edgeloop Mask Border.

- New JPEG Exporter with Crop, Preview and adjustment settings.

- Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective, etc.

- Bug fixes and enhancements.

Modificato da icer

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