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creare un loop di particelle con 3ds max

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Ciao a tutti,

dovrei creare un'animazione che prevede il lancio di un numero variabile (5-10) di piccoli oggetti ogni 5 secondi.

Usando Blizzard posso creare un flusso di particelle continuo, ma non so come interromperlo ogni 5 secondi e poi farlo ricominciare.

Qualche aiuto?


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Aspetta! x