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sefiroths

maxscript: export .h per OpenGL ES

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ho letto parecchio sull'argomento, alcuni usano blender e python, altri salvano in collada e usano programmi di terze parti, altri usano perl di un obj...tutto ciò comunque tutorial datati.

esisterà uno script di max che fa' l'export su un file header leggibile col c++ per poi visualizzarlo con openglES?

grazie

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