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opzione rastrema in maya

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ciao chucky, ti consiglio di usare un deformatore "lattice" in questo modo:


ovviamente aumentando le divisione del lattice prima di deformarlo si possono ottenere risultati piu complessi.

Edited by Truman

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selezioni tutte le facce che ti interessa estrudere e rastremare. estrudi e senza uscire dal comando fai scala. se nel menu "edit mesh" hai la spunta in "keep faces together" funziona

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Aspetta! x