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Convertire Un File Max

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Salve a tutti,io ho 3dstduio max 2009,e vorrei poter convertire i miei file nel formato .X ,in quanto sembra l'unico che riesca ad importare gli oggetti come si deve in quest3d...

ho provato ad esportore in formato "collada"(.dae),ma il risultato è inguardabile,invece scaricando delle librerie da internet in formato .X,il risutanto è alquanto buono!

qualcuno mi può aiutare???

magari potrei scaricare anche un altro editor di grafica,che contenga l'esporter .X

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L'SDK è il Software Development Kit. quindi se ti intendi di programmazione, tramite l'SDK ti puoi programmare tu un exporter....

comunque dal sito ufficiale di Quest 3D:

3D Studio Max Plug-in

Quest3D Extensions for 3D Studio Max is a complete environment in 3DsMAX® to create and export 3D scenes directly into Quest3D (CGR files). It contains:

An exporter that exports directly to Quest3D (generating CGR files).

A dedicated material "Quest3D material" with a user interface very similar to Quest3D's object section.

You can read about and download it here

Main format: .X (DirectX) files

This is the main file format of Quest3D. We recommend you use this file format for importing files into Quest3D. There are several importers available for all major 3d modeling tools. Most of these importers can be found in the "Extras" folder of Quest3D.

There are also many software packages available that will allow you to convert 3D files into the .X file format. Most of these converter packages have native .X file format support. PolyTrans or Deep Exploration are just two of them...

Other Formats

The following file formats are also supported, although limited.

3DS

LWO (LightWave 5.x object)

MOT (LightWave 5.x motion)

LS (Lightscape)

Qui avevi già cercato, immagino....

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L'SDK è il Software Development Kit. quindi se ti intendi di programmazione, tramite l'SDK ti puoi programmare tu un exporter....

comunque dal sito ufficiale di Quest 3D:

3D Studio Max Plug-in

Quest3D Extensions for 3D Studio Max is a complete environment in 3DsMAX® to create and export 3D scenes directly into Quest3D (CGR files). It contains:

An exporter that exports directly to Quest3D (generating CGR files).

A dedicated material "Quest3D material" with a user interface very similar to Quest3D's object section.

You can read about and download it here

Main format: .X (DirectX) files

This is the main file format of Quest3D. We recommend you use this file format for importing files into Quest3D. There are several importers available for all major 3d modeling tools. Most of these importers can be found in the "Extras" folder of Quest3D.

There are also many software packages available that will allow you to convert 3D files into the .X file format. Most of these converter packages have native .X file format support. PolyTrans or Deep Exploration are just two of them...

Other Formats

The following file formats are also supported, although limited.

3DS

LWO (LightWave 5.x object)

MOT (LightWave 5.x motion)

LS (Lightscape)

Qui avevi già cercato, immagino....

si già cercato..cmq mi interesserebbe come exportare ramite programmazione,qualche guida,tutorial?

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si già cercato..cmq mi interesserebbe come exportare ramite programmazione,qualche guida,tutorial?

la guida dell'SDK di solito è compresa nel software, scusa quando l'hai acquistato non era compresa la manualistica?

penso che sul sito ufficiale qualcosa si trovi.

visto poi, che hai diritto al supporto tecnico, prova a sentire direttamente chi produce il pacchetto.

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