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Opengl 3.2

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È stato annunciato oggi al Siggraph di New Orleans la nuova release di Open GL include nel CORE i geometry shaders, la nuova versione del linguaggio GLSL 1.5, texture multisample e i fence object per la sincronizzazione di più contesti in parallelo.

Per maggiori informazioni potete leggere la notizia sul sito khronos


Edited by Macphisto

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