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Sss Ed Il Physical Sun And Sky

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Immagino che dipenda dal gamma correction.

Hai impostato il gamma del framebuffer?

Puoi postare l'immagine del grafo dello shader?

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dal manuale di maya:

Important Note on Fast SSS and SunSky

To use the mental ray fast SSS shaders together with the high dynamic range indirect sun and skylight, it is very important to turn on the Indirect parameter so the SSS shader can scatter the skylight (which is considered indirect).

It is equally important to turn off the Screen composit parameter (otherwise the output of the SSS shaders are clamped to a low dynamic range and will appear to render black).

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oh non capisco xkè non posso mettere gli allegati appena faccio per scrivere una risposta mi viene subito

Spazio usato per gli allegati 2.11mb di 1000k

ed io non ho fatto niente!!!boh!!!

cmq nella camera in lens shader ho messo un esposimetro fotografico ed ho risistemato il cm2 factor a 19800 ed aumentato un pochino la saturation e la gamma, in piu nell environment shader ho lasciato il mia physical sky ed abbassato l intensità.


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