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Rayfire Tool 1.44

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E' uscita la nuova versione di RayFire Tool, plugin per 3ds max per demolire, distruggere, far esplodere oggetti. Compatibile con le versioni 9 - 2008 - 2009 e 2010.


Feature list:

* NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max.

* NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.

* Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.

* Reactor Rigid Body support via RayFire user interface.

* Fragmentation. Allows you to fragment geometry objects.

* Explosion. Allows you to realistically explode objects.

* Reactor Hit, Displace, and Holes Impact deformations for shooting.

* Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.

* Instant Action. Allows you to shoot and explode without gun. Manually defining all impact spots on impact object scrubbing through the timeline and clicking where u want a hit to happen.

* Automatic update system.

New features in version 1.44:

* NVIDIA PhysX engine support for 3ds Max 2010.

* New Custom properties rollout.

New Custom properties rollout allows you simultaneously set and change physical and fragmentation properties for objects.

Moreover, properties like Mass, Friction, Elasticity and Material are Interactive. It means that you can change these object's properties while simulation is On and get different results. With such ability You can quickly and easily tune up your simulation set up.


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