Vai al contenuto
zOOmer

Vray-proxy Texture Problem

Recommended Posts

hello,

on page 829(Vray-the complete guide) it´s written: ´It is clear Proxies do not contain any information concerning materials, therefore it´s neccessary to isign one to them´

sounds nice! no problem with a simple tree and few textures on it!

but i´ve got a lot of models (eg. car models,...) with lot´s of shaders applied on each!

i don´t want to edit all the various materials to one multi/sub-material! (this would last weeks for hundrets of models!)

i know that i can ´export each selected object in a seperate file´ and after that i can group this objects!

but then i´ve got ´thousands´ of vraymesh-files in the folder i´d selected!

i just want to have one vraymesh-file for example for one car that i can place them with just one click on browse!

post-55223-1235042463_thumb.jpg

please help, i´ve to complete a very complex model tomorrow

thanks for your help

Condividi questo messaggio


Link al messaggio
Condividi su altri siti

the best way to solve problem is collapsing object in one editablepoly, so u can pick up multisubobject material directly with "pick material from object".

when u export this editablepoly to vraymesh, u have only a proxy in scene. drop multisubobject material to proxy and keep it as one-object max file (i.e "mycar.max").

when u need it, dont load as vray mesh, just MERGE from main mycar.max scene.

99.99% working.

Condividi questo messaggio


Link al messaggio
Condividi su altri siti
the best way to solve problem is collapsing object in one editablepoly, so u can pick up multisubobject material directly with "pick material from object".

when u export this editablepoly to vraymesh, u have only a proxy in scene. drop multisubobject material to proxy and keep it as one-object max file (i.e "mycar.max").

when u need it, dont load as vray mesh, just MERGE from main mycar.max scene.

99.99% working.

thanks a lot for your fast response!

i´ve tried to collapse my object in one editable poly!

but it didn´t work!

what´s the best way to collapse? (sounds strange to you i´ll think)

but i do whole moddeling outside of max, just do the whole rendering on max with vray!

thanks a lot

Condividi questo messaggio


Link al messaggio
Condividi su altri siti
once u've imported in max, work on model, convert to editable poly or editable mesh the 1st piece and in the end attach all in order to get 1 object

thanks a lot to you!

just did the step to attach the polys wrong,

first i´d selected all at one time and tried to attach...

now it works fine!

post-55223-1235048958_thumb.jpg

Condividi questo messaggio


Link al messaggio
Condividi su altri siti

Crea un account o accedi per commentare

Devi essere un utente per poter lasciare un commento

Crea un account

Registrati per un nuovo account nella nostra comunità. è facile!

Registra un nuovo account

Accedi

Hai già un account? Accedi qui.

Accedi ora

  • Navigazione recente   0 utenti

    Non ci sono utenti registrati da visualizzare in questa pagina.

×