Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
icer

Shaderfx 3.0

Recommended Posts

Changes for v3.0 are:

- ColorChannel node adjusted to more clearly show you can use it to acccess UV channel 4-6

- Adds a Skin node that inserts hardware skinning code

- Adds Maya CGFX export support

- Adds a Particle lookat Group (aka billboard)

- MathWorldXForm can now do more vector matrix math

- Adds ConeAngle and Attenuation nodes to support spots with adv. materials

- Adds a Shadow node (enables shadows for all materials)

- Adds Vertex Shader support

- Adds sfx and fx path options in settings

- User can now type in custom semantics for Color, Bool, Constant, Tex2D

- All in one pass pops warning when not in shader model 3

- vectorMathType can now be specified per material

- Modified the Tab bar and messagebar height

- Adds a 'various' tab and moved some nodes in there

- 'Save as' now starts with the last known saved folder location

- Adds a lightManager node (and light socket to materials)

- Adds support for Spot lights and Directional lights

- Adds a NodeTransform node

- Adds Cook light model to Standard Material

- Adds a Property node

- Adds a Depth Node

- Adds Shadow Depth

- SHIFT-clicking a node auto-selects all nodes wired so you can quickly drag them

- Select Object by Material node now also supports multi-materials

- Adds a Group Node Tool (visually create new group nodes)

- Nodes are now slightly transparent to better see layered nodes and wires

- Optimized schematic performance (we can now draw many more nodes)

- Messages are now posted to the bottom right of schematic view

- View menu has 2 new options: Hide Selected Nodes and Unhide All Nodes

- Technique material sockets now show name of technique

- Improved Text/Label/Font quality

- Collapsed nodes can now show a bitmap

- Adds a Modulate Math node

- Cube map can now be used with pixelOne material

- Adjusted the tex2D node so it doesn't use 'input' socket with shader model 1.1

- Adds a zTest (zEnable) checkbox to pixelOneMaterial

- Adds base support for .cgfx extension in shaderfx.ms

- Adds 'Select Nodes by Material' in tools

- Adds a Multiply blendmode in all materials

- Pixel one Material can now do vertex shader specular

- Fixes the Glow depth buffer clear bug

- Fixes a bug in Recent files

- Fixes a bug in the vector construct

- Groups now group and un-group properly in center of selection

- Group nodes can now be wired and unwired without leaving behind hidden wires

- Big cleanup with getHardcodedHeaderData and getNodesProcessedData

- Removed all 'Added' from all nodesProcessedData flags

- Fixes drop node function when there is a lot of zoom

- Fixed the XNA vertex alpha bug

- Fixes diffuse code always being added in pixelOne material

- Fixes 'auto backup SFX' on/off during 'export FX'

- Fixes user.ini write issues under Vista

- Glow material can be set to shader model 2.0 again


"La potenza è nulla senza controllo" del mouse.

Share this post


Link to post
Share on other sites
Guest
E' stato comunicato che per uso individuale o società con massimo 2 dipendenti, l'uso è gratuito -> Link

perfetto... così non devo impazzire con l'altro anche se ottimo e con funzioni diverse (Helmix)...

Grazie della segnalazione ;)

Mat

:hello:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...
Aspetta! x

Ti piacerebbe rimanere sempre aggiornato sulle ultime novità nel campo della computer grafica?

Iscrivendoti alla Newsletter riceverai subito una mail con le indicazioni per scaricare gratuitamente:

  1. Le immagini HDRI presenti su HDRI pro
  2. Una sequenza di 300 immagini HDRI generata da Luca Deriu tramite il programma Real HDR