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Shaderfx 3.0

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Changes for v3.0 are:

- ColorChannel node adjusted to more clearly show you can use it to acccess UV channel 4-6

- Adds a Skin node that inserts hardware skinning code

- Adds Maya CGFX export support

- Adds a Particle lookat Group (aka billboard)

- MathWorldXForm can now do more vector matrix math

- Adds ConeAngle and Attenuation nodes to support spots with adv. materials

- Adds a Shadow node (enables shadows for all materials)

- Adds Vertex Shader support

- Adds sfx and fx path options in settings

- User can now type in custom semantics for Color, Bool, Constant, Tex2D

- All in one pass pops warning when not in shader model 3

- vectorMathType can now be specified per material

- Modified the Tab bar and messagebar height

- Adds a 'various' tab and moved some nodes in there

- 'Save as' now starts with the last known saved folder location

- Adds a lightManager node (and light socket to materials)

- Adds support for Spot lights and Directional lights

- Adds a NodeTransform node

- Adds Cook light model to Standard Material

- Adds a Property node

- Adds a Depth Node

- Adds Shadow Depth

- SHIFT-clicking a node auto-selects all nodes wired so you can quickly drag them

- Select Object by Material node now also supports multi-materials

- Adds a Group Node Tool (visually create new group nodes)

- Nodes are now slightly transparent to better see layered nodes and wires

- Optimized schematic performance (we can now draw many more nodes)

- Messages are now posted to the bottom right of schematic view

- View menu has 2 new options: Hide Selected Nodes and Unhide All Nodes

- Technique material sockets now show name of technique

- Improved Text/Label/Font quality

- Collapsed nodes can now show a bitmap

- Adds a Modulate Math node

- Cube map can now be used with pixelOne material

- Adjusted the tex2D node so it doesn't use 'input' socket with shader model 1.1

- Adds a zTest (zEnable) checkbox to pixelOneMaterial

- Adds base support for .cgfx extension in shaderfx.ms

- Adds 'Select Nodes by Material' in tools

- Adds a Multiply blendmode in all materials

- Pixel one Material can now do vertex shader specular

- Fixes the Glow depth buffer clear bug

- Fixes a bug in Recent files

- Fixes a bug in the vector construct

- Groups now group and un-group properly in center of selection

- Group nodes can now be wired and unwired without leaving behind hidden wires

- Big cleanup with getHardcodedHeaderData and getNodesProcessedData

- Removed all 'Added' from all nodesProcessedData flags

- Fixes drop node function when there is a lot of zoom

- Fixed the XNA vertex alpha bug

- Fixes diffuse code always being added in pixelOne material

- Fixes 'auto backup SFX' on/off during 'export FX'

- Fixes user.ini write issues under Vista

- Glow material can be set to shader model 2.0 again

"La potenza è nulla senza controllo" del mouse.

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E' stato comunicato che per uso individuale o società con massimo 2 dipendenti, l'uso è gratuito -> Link

perfetto... così non devo impazzire con l'altro anche se ottimo e con funzioni diverse (Helmix)...

Grazie della segnalazione ;)



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