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Funzione Disattiva Tutte Le Mappe?

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In 3dsmax 8 andavo in VIEWS e sceglievo DISABLE ALL MAPS per disattivare la visualizzazione di tutte la texture dei materiali. Nel nuovo 3dsmax 2008 non c'è più.

Qualcuno mi sa spiegare come fare? non vorrei passare le giornate a disattivare la visualizzazione mappe di ogni singolo materiale... :wacko:

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Dal manuale in pdf:

Views menu > Global Viewport Rendering Setting > Standard Display

Views menu > Global Viewport Rendering Setting > Standard Display with

Maps

Views menu > Global Viewport Rendering Setting > Hardware Display

Views menu > Global Viewport Rendering Setting > Hardware Display with

Maps

These commands turn on and off display of all maps in the viewports, using

software or hardware rendering. Software rendering applies to all maps and

materials, but tends to be less accurate. Hardware rendering is highly accurate,

showing highlights very close to the way they render, but applies primarily

to the Arch & Design material on page 5458 , although it also supports the

Standard material on page 5298 .

NOTE Hardware viewport rendering is not available on computers with older

graphics systems. Also, hardware viewport rendering is supported only by the

Direct3D display driver on page 7594 .

NOTE These commands do not apply to XRef materials on page 5603 , including

materials from XRef objects on page 6732 and XRef scenes on page 6755 .

See also:

■ Show Standard/Hardware Map in Viewport on page 5254

Interface

Standard Display Uses the legacy software shader, which works on a per-face

basis, and turns off viewport display of all maps at the material level. This

applies only to materials used in the scene.

Standard Display with Maps Uses the legacy software shader, which works

on a per-face basis, and turns on viewport display of all maps.

Hardware Display Uses the hardware viewport shader, which works on a

per-pixel basis, and turns off viewport display of all maps at the material level.

The hardware shader applies only to the Standard on page 5298 and Arch &

Design on page 5458 materials; when it’s active, 3ds Max still uses the software

shader to display all other materials.

Hardware Display with Maps Uses the hardware viewport shader, which

works on a per-pixel basis, and turns on viewport display of all maps at the

material level.

This switch applies only to the Standard on page 5298 and Arch & Design on

page 5458 materials; when it’s active, 3ds Max still uses the software shader to

display all other materials. Also, it doesn’t affect viewport display of maps for

materials other than those two.

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