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Loki

Softimage Rilascia Crosswalk 2.5

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Softimage ha da poco rilasciato la versione 2.5 di Crosswalk, una utility totalmente FREE per il trasferimento in entrata ed in uscita dei contenuti di Softimage|XSI con 3DS MAX e Maya, attraverso i formati dotXSI, COLLADA e gli standard FBX.

Crosswalk Download Page

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Modificato da Loki

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Crosswalk 2.5 includes the following new features:

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- XSI: Polygon Cluster import/export support

- XSI: Mixer/Track/ActionClip import/export (including Shape animation)

- XSI: Optional timeline import

- XSI/COLLADA: Papervision3D compatibility

- Maya: Shape animation import

- 3dsMax: Object Offset transform support

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Here's the detailed list of fixes:

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Softimage XSI - dotXSI & COLLADA

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UDEV00240028 XSI - All materials are exported - new UI option: "Export Used Materials And Images Only"

UDEV00241714 XSI - Export of used materials and texture only - new UI option: "Export Used Materials And Images Only"

UDEV00234544 XSI - Support relative path at export - New UI Option "Keep Referenced Paths Relative"

UDEV00240419 XSI - Crosswalk omits the name on custom parameter sets on shaders

Softimage XSI - COLLADA

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UDEV00240527 COLLADA - Missing uv bindings or missing profile cg

UDEV00240528 COLLADA - Duplicated instance materials with incorrect bindings

UDEV00241980 COLLADA - Loading file exported from Poser Crash XSI

UDEV00241999 COLLADA - When a mesh with shape key is under a model, the controller is not instanciated

UDEV00236209 COLLADA - ShapeKey name preservation

UDEV00236487 COLLADA - Shape anim not exported if object is enveloped

UDEV00237659 COLLADA - The <library_controllers> is after the <scene> element when exporting shape keys

UDEV00224556 COLLADA - Imported Relative path with "../" kind of path are exported as absolute path

UDEV00239065 COLLADA - no bind_material where the controller is instantiated (skin/morph)

UDEV00242142 COLLADA - Papervision3D compatibility: UV parameters must be exported as S and T

Softimage XSI - dotXSI

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UDEV00215688 XSI - XSI complete Mixer/Track/ActionClip import/export (including Shape anim)

UDEV00237663 XSI - Crash importing from Maya - Object Specific

UDEV00240068 XSI - Polygon Clusters export/import support

UDEV00240106 XSI - importing timelines - new UI option: "Import Timeline Settings"

UDEV00237746 XSI - XWalk - dotXSI - XSI - Export and import, crash - on Instance re-connection

UDEV00237039 XSI - Complex dotXSI Crosswalk file crashing on import

UDEV00236414 XSI - dotXSI - crash importing specific .xsi (custom Pset)

UDEV00174825 XSI - DotXSI5 | Shape keys - Pollution in the animation mixer sources

Maya - dotXSI

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UDEV00241750 Maya - Shape anim import

UDEV00241383 Maya - Crash importing dotXSI file

UDEV00240911 Maya - Names must not have leading 0

UDEV00240912 Maya - Additional objects are reimported with update on the way back

UDEV00240913 Maya - Animation might be lost on update on the way back - New UI Option: "Animations. (Update animations)"

UDEV00240914 Maya - The model needs to be in bind pose when exporting/importing

UDEV00238756 Maya - Objects with Neutral pose don't have their transform correct

3dsMax - dotXSI

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UDEV00242312 3dsMax - Support object offset transformation

UDEV00241697 3dsMax - Export level from Max and import in XSI

UDEV00241631 3dsMax - Crash upon importing file ( exported out of max )

3dsMax & Maya - dotXSI

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UDEV00240916 Crosswalk - Maya/Max - mesh update destroy original maya/max node in hierarchy resulting loss in connections and custom data

Face Robot 1.8

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UDEV00239878 Add setup detection of Face Robot 1.8

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