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Create Reference (importare Un Rigging)

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ciao a tutti :hello:

volevo sapere se in Max esiste un comando simile al "Create Reference" di Maya,che permette di aprire un file (magari un character rigging) come riferimento, in modo da animarlo senza rovinare il rigging setting...ovviamente qualsiasi modifica effettuata al file originale che viene preso come riferimento, si presenterà anche nei file dell'animazione...

esiste qlcs del genere?

spero di si

grazie 1000

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