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Image Sampler + Antialiasing


gigi project
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scusate ancora l' intromissione, voleveo porvi una domanda: renderizzando una scena d' interni, solitamente, qual' e' l' abbinamento piu' consigliabile tra image sampler e antialiasing filter? Generalmente utilizzo come indirect illumination irradiance map + light cache (se puo' esservi d' aiuto). Nell' ultimo render sto provando tali valori con fixed = 2 + area = 1,5, noto pero' che i bordi degli oggetti appaiono "seghettati", provo ad alzare il valore fixed ed i tempi aumentano a dismisura... grazie ancora per l' attenzione

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