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Render "sporco"


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Ciao a tutti!

ho impostato una scena con 3dsmax 6 e V-Ray queste le impostazioni

default lights OFF

- image sampler adaptive QMC

- antialising filter "mitchell-netravali"

- indirect illumination ON

- Secondary bounces multiplier 0,85

- Irradiance map settings:

- "low"

- hsph subdivs = 30

- environment:

- skylight bianco puro

- reflection/refraction caduta dal grigino al bianco

guardate come renderizza la caduta!!


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