Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
ruixgomes

Maya Global Illumination

Recommended Posts

hi,i want to do a room whith all walls and floor blue, and the ceiling white(top), but whith a point light turned in to area light, whith GI (decay linear, intensity 10, photon intensity 8000), the ceiling(top), is blue.how can i to alleviate this?

thanks

post-22656-1146067027_thumb.jpg

Share this post


Link to post
Share on other sites

assign a photon shader to all the walls with a white (o gray) diffuse to reduce the color bleeding

if your ceiling are already blue try to reduce the FG scale

if u want u can control much better you FG effect (bleeding) with a specific shader like ctrl_rays

http://yashu.go.ro/

ciau ;)

mat

Share this post


Link to post
Share on other sites

Ciao,

questo è un messaggio generato automaticamente.

Se hai ricevuto questo messaggio è perché la tua discussione è stata spostata e messa nella sezione più appropriata.

Quando crei una discussione ti preghiamo di far attenzione ad inserirla nella sezione corretta in modo che sia più facile per tutti consultare il forum.

grazie per la collaborazione

lo staff di Treddi.com


"la spada è l'estensione dell'anima"

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...