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3ds Max 8 Sp1

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Info ::

Issues addressed by this Service Pack

BATCH RENDER

? The pixel Aspect ratio is now saved properly with the file

BIPED

? Issues with retaining Figure Mode have been resolved

? Pasting an animated pose onto a track with no keys now functions properly

? Footstep Mode issues with the walk cycle have been corrected

? You can now set Quaternion keys for the neck of the biped

? A crash related to changing tracks to Euler and then exiting figure mode

? An issue relating to Physique and Twist links whereby the skin is corrupted

after saving then re-openning scene. This has been resolved

CONTROLLERS

? In max 8 there was a new functionality (see trackview controller menu ->

Ignore/Respect animation Range) that allowed users to specify the range of

a parametric controller. However, the noise controller was not supported.

This has been corrected.

EDIT SPLINE

? Accuracy refining using grid snap is fixed, however camera and perspective

views are not recommended for this workflow.

FILE I/O

? Saving an OpenEXR overwriting a locked file is now fixed.

HAIR

? A crash involving spline hair and sub-object mode has been repaired

LOAD/SAVE ANIMATION

? Previously in max 8 saving an animation where one or more of the

controllers had a note track sub controller would cause a crash, this has

been fixed.

? A known issue in the retargeting roll-out of the mapping dialog, related to

changing current/incoming chains in a previously saved xmm file has been

resolved.

? Previously the following maxscript command did not work;

loadSaveAnimation.loadAnimation

"c:\\ProgramFiles\\Autodesk\\3dsmax8\\animations\\ test.xaf" $'Sphere01'.

This has now been corrected.

MATERIAL EDITOR

? A crash relating to adjusting a bitmap's Placement setting has now been

fixed

? A crash related to enable DX Display of Standard Material and then clicking

“Show Map in Viewport” has been fixed

MAX SCRIPT

? An issue relating to the mousetrack function giving an undefined error

message has now been fixed.

? An issue related to adding a position script controller to an object via

maxscript, then receiving a system exception has been fixed.

? Previously in 3dsmax 7 the drag and drop to viewport of a script that

contained errors, would spawn a maxscript edit window with the erroneous

line highlighted. This was not the case in 3dsmax 8, this has now been

corrected.

MENTAL RAY

? Known artifact issues with Double Sided, Top/Bottom, and Blend materials

have been resolved

MESH SMOOTH MODIFIER

? a crash involving reactor cloth and mesh smooth “Render

Iterations” is now fixed.

MORPHER MODIFIER

? A crash relating to swapping morph channels and undoing/redoing the

operation has now been fixed

MORPHER MODIFIER

? An issue that did not allow 3dsmax 7 .mix files to be loaded in 3dsmax 8 has

been fixed.

NET RENDER

? An issue relating to corruption of files when saving a scene that makes use

of Net Renderer has been fixed.

SCRIPT CONTROLLER

? An issue involving script controller variables loosing connection when

controller targets are changed has been fixed.

? A crash related to saving and loading a script then undoing has been fixed

SDK

? A crash involving the compiled sdk sample file IGameExporter.vcproj and DX

materials has now been fixed.

SNAPS

? Grid Snaps now function for sub-divided grid spacings

UV UNWRAP

? A fix was included that allows unwrap to open a multi-sub-object material

that contained a "None" material

? A bug, where changes to mapping at the face sub-object level were lost

when a selection change was made, has been fixed

VERTEX PAINT MODIFIER

? The icons for Brush Presets in the Vertex Paint Modifier are now displayed

on French and German OSs correctly.

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