Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Marco Lazzarini

fR4 drop4 Service Pack 2

Recommended Posts

La lista delle novità :)
 

tP Data Channels - Service Pack 2 offers now full native support of thinkingParticles data channels. This is on CPU and GPU.

 

Instancing - there is no longer the need to specify the Maximum Instance count when using instances in a scene.The relevant user interface entry for Max Instances has been removed and is obsolete now. Instance count can now change within an animation. This is on CPU and GPU. Dramatic speed improvement when using tP and forestPack instances, the same improvement can be found in fR-Scatter.

 

fR-Light Material - some changes have been done to the light material to enhance workflow and render speed. Now, the filter option has a separate Opacity and Color texture map control option. The former material option has been removed completely.

 

fR-Multi/Sub Map - this material has additional options to control the change of Colors/Maps. Color/Map switching is now possible by Particle ID and a custom map, opening up possibilities to use thinkingParticles or any other particle system to drive material changes at render time.

 

New Render Element: ExtraTex - a new Render Element has been added that allows to render a separate element with a specific texture map for all or a selection of objects.

 

New feature: vray proxy objects are now automatically converted to native fR proxies when vray is present.

 

CUDA UPDATE finalRender now uses Cuda Version 11

 

tPTexmap Support - tP-Texmap is now supported in CPU and GPU mode

 

fR-Light Material - finalRender's light material now, performs with less noise and higher rendering speed.

 

Sky Portal - reduced noise better performance

 

finalRender Proxy - fR Proxy objects have been improved in seed

 

General Speed Improvement : core functions and overall memory usage have been improved.

Intel (CPU) Denoiser - updated to latest version results in better quality and faster processing.

Improved GI Sampling - when rendering transparent objects the generation of noise has been considerably reduced.
 

Bug Fixes

+ Issues found with proxies and animations have been isolated and fixed.
+ Incorrect shadows when using translucent objects has been fixed.
+ Potential crash when using RailClone and referenced objects has been isolated andfixed.
+ finalRender frame buffer now works with high resolution displays
+ CPU denoiser did not write proper alpha channel information in some situations, this is fixed now.

finalToon enhancements

Multi-Threading - finalToon now supports rendering on Systems/CPUs with more than 64 cores.

 

Share this post


Link to post
Share on other sites

Entra nel Club

Devi essere un utente del Club per poter lasciare un commento. Entra


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...
Aspetta! x