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Un piccolo concept di Eugene Gottsnake su Artstation, i cavi mi sono venuti troppo lunghi però


Fatto in Max e riggato in Maya, cercato di renderlo adatto ad essere caricato in un videogioco (19.000 poligoni). Texturing in Substance Painter con qualche dettaglio aggiunto in Zbrush.



front view.jpg

head view.jpg

underside view.jpg

Edited by Vash23
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