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Unreal Engine 4.18


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Per il multi-bounces:

 

Your materials need to have a high diffuse value for multiple skylight bounces to be noticeable in most cases. For example, with a diffuse value of .18 (18% grey), the second skylight bounce will only contribute .18^3 = .006 of the light's emitted energy which is very subtle. With a diffuse value of .5, the second skylight bounce will contribute .125 of the light's emitted energy and be noticeable.

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New: Advanced Material Preview Viewport

The Material Editor and Material Instance Editor now have Advanced Preview Scenes for previewing your material in the viewport. This enables you to change view settings such as the scene lighting and environment cube map, as well as to rotate the environment around your preview mesh in the scene.

 

OTTIMO!

 

image_17.jpg

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