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Mirco Paolini


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Interessante sessione per gli amanti del vex:

"Curve framing is important for a lot of things, like trajectories, creating geometry from curves or aligning copied geometry to curves. Today I'll show how to translate a scientific paper to VEX, after explaining quite a bit of theory. Be warned, this features a lot of coding ;-)"



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Tool pre la generazione di spuntoni che ho implementato qualche anno fa tramite codice VEX in Houdini.

La descrizione specifica la trovate nel video,dove trovate anche un breakdown delle funzionalita'. Prossime settimane rilascerò il codice a titolo di apprendimento.


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