Jump to content

Recommended Posts





Model, UV and texture made in z-Brush. Rendering in Keyshot. Post-Production (particles, secondary lens-blur, vignette) in After-Effect.



Special thanks to my friends Maurizio Pelizzari and Gabriele Ferrara who driven me respectively on a simmetrical composition and on placing of the enemy shadow opposite to the character's eyes side.




Edited by Arteria
Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...