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b8cadfdab11de558ce5cade189a13285.jpg

537b2704f6d9e0256019237df221e792.jpg

 

 

Model, UV and texture made in z-Brush. Rendering in Keyshot. Post-Production (particles, secondary lens-blur, vignette) in After-Effect.

 

 

Special thanks to my friends Maurizio Pelizzari and Gabriele Ferrara who driven me respectively on a simmetrical composition and on placing of the enemy shadow opposite to the character's eyes side.

 

MudHeadGrab.jpg

BreakdownCompositing.jpg

Edited by Arteria
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