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Real time 3D Character realizzato durante il workshop di Gilberto Magno:

http://gilbertomagno.com/ws-games-en/

Grandissima occasione per migliorare il mio workflow nella creazione di un character real time.

programmi utilizzati:

Zbrush_Maya_3DCoat_Marvelous_Substance Painter_Photoshop_Marmoset.

turn around

 

 

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