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Sito Web

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    ARMERIA RESTAURANT Architecture: ModiDesign FULL CGI BEHANCE: https://lnkd.in/dZR6NHk5 For Jobs: Whatsapp: +55 (49) 98421.3138 gtassoniero@yahoo.com.br https://lnkd.in/gbFRhx3
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    JOB to USA Hope you like it! Studio: Arqui300 CGI: Gustavo Tassoniero Architect: Pedro Romão gtassoniero@yahoo.com.br Instagram: https://lnkd.in/gbFRhx3 Behance: https://lnkd.in/dxBcurZv...
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    Salve a tutti, ho provato a cercare nel forum qualche discussione già aperta ma sono riuscito a trovare nulla, anche perchè non sapevo esattamente come descrivere il problema che sto avendo. Se qualcuno dovesse aver già avviato una discussione in merito e volesse linkarmela sareii ben felice di chiudere questa Il problema riguarda in primis la visualizzazione degli oggetti durante la modellazione, noto come uno scostamento delle superfici dell'oggetto rispetto al wireframe. (foto allegata) il secondo problema mi compare se disegno una linea non collegata ad altri oggetti tramite snap, questa sparisce dopo aver dato invio, riducendo lo zoom la linea compare, come se avesse delle dimensioni molto più grandi rispetto a come l'ho disegnata io. Inoltre se mi sposto con il pan in visualizzazione prospettica spesso mi perdo gli oggetti che diventano piccolissimi. Nello specifico, nella foto allegata ho disegnato una trave da 30 cm di lato, lunga 3.94 m. Le unità del modello sono impostate in metri. La tolleranza assoluta é di 0.0001. Le impostazioni delle Mesh sono personalizzare con densità 0.8; Rapporto di aspetto 10.0; Lunghezza minima bordo 0.0001; tutto il resto a 0; check su Rifinisci mesh. Open GL con antialiasing a 4x e Tassellazione GPU disattivata (ho provato pure attivandola ma il risultato non cambia) Versione di Rhino utilizzata: 6 SR35 Confido in qualche suggerimento/soluzione dagli esperti.
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    Corona | 3dsmax | PS . . Client: @m5construtora Architecture: Domm Arquitetura Landscaping: Gustavo Tassoniero | GT3D Architecture Visualization: Gustavo Tassoniero | GT3D Chapecó.SC.Brazil.2021 Full CGI: https://bit.ly/2YqJ4ep . . For Jobs: Whatsapp: +55 (49) 98421.3138 gtassoniero@yahoo.com.br https://www.instagram.com/gt_3d/
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    Hi everyone! I finally find the time to publish this 2020 project! The virtual rooms. The project involved the creation of a series of virtual rooms, for an app called Valarea, in two main conditions: daytime and with the lights almost off (for the moments when one is waiting to access). Please check the full project on behance at the following link so you can enjoy all high resolution renders https://www.behance.net/gallery/131117901/The-virtual-rooms-%28VALAREA-APP%29 Collaborator:Mirco Tosti
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    Architect: CK Architecture Visualization: Suburbia Studio Location: Melbourne, Australia Year: 2017 Light, spacious, inspiring — this is how we visualized the interior of the penthouse, with a panoramic view of Melbourne. Wherever it was possible — we created comfort. Tastefully selected textures of wood and marble create a special atmosphere for the whole room, while the contrast of polished smooth surfaces and fabric-stretched furniture gives a feeling of comfort in the house. This is the second joint project we have implemented for our client CK Architecture. It was important for the client to convey the luxury and at the same time the consistency of the style that pervades the modern interiors of Melbourne. We have transferred ideas and wishes of our client from 2D drawings and paper to 3D visualization. Here we would like to delve directly into the creation process. During the implementation of the project, we paid special attention to the elaboration of materials for the carpet, the wooden facade of the kitchen area and parquet. For this we used high-resolution displacement maps with high detalization. When setting up wood and marble materials in one shader, we mixed different maps, especially Reflection and Normal, in order to bring the result as close as possible to the natural properties of these materials. Also, we paid special attention to compliance color scheme of the project, so the interior looks stylish and solid. We tried to make all the materials and their shades as accurately as possible in Corona Renderer and extract an almost finished image from the frame buffer, and then only emphasize the details already done in the post-correction of the renders. Want to take your projects to the next level? We are always open to interesting projects and are ready to help developers, architects and interior designers with modeling and visualization, thanks to which you can get even more relevant and profitable projects! We will be glad to discuss the project together, to do this, leave a request for visualization at the link below: http://suburbiastudio.com/contacts And also a lot of interesting things in our social networks — follow us and be up to date with the latest events! You can find the full presentation of the project and our other works on Behance: https://www.behance.net/suburbiastudio Instagram | https://www.instagram.com/suburbiastudio/ Facebook | https://www.facebook.com/suburbiastudio Website | https://suburbiastudio.com/ LinkedIn | https://linkedin.com/company/suburbia-studio Pinterest | https://www.pinterest.com/suburbiabureau/ Dribbble | https://dribbble.com/Suburbia
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    Customer: CK Architecture | Visualization: Suburbia Studio | Location: Melbourne, Australia | Year: 2017 Restrained colors, calm tones. What could be more pleasant than returning to a place that exudes comfort and warmth, combined with sophistication and restraint. We will be glad to discuss the project together, to do this, leave a request for visualization at the link below: http://suburbiastudio.com/contacts
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    Visualization of a spacious kitchen-living room. The work is based on references for the portfolio. References: https://www.archdaily.com/967292/the-unfolding-home-acos-a-collection-of-stories Soft: 3dsmax+corona renderer, Adobe Photoshop
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    Визуализация гардероба из дизайн-проекта Champion Park 3dsmax, coronarenderer, adobe photoshop
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    Визуализация просторной кухни-гостиной в проекте Clever park. В этом проекте кухни использовалась скрытая кухня - фасады на специальном механизме с проемом в глубину каркаса. Остров совмещен с обеденным столом. Просторная гостиная с удобным расположением подвесного кресла. Скрытые панели плинтуса и скрытые высокие двери. Дизайн: Олеся Гирская
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    L'immagine ritrae la città di Bergen, in Norvegia, mia prima città estera visitata. Preso dalla nostalgia e dal non poter viaggiare ho ricreato questo vicolo della città vecchia!! E' la prima volta qui su treddi, quindi ogni consiglio è ben accetto. Software utilizzati: 3ds Max, Vray e Photoshop
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    Ciao a tutti, spero che nonostante l'insolito periodo che stiamo attraversando, che tutti stiate bene, in salute e in forma. Dopo tanto tempo, ritorno per condividere come sempre con voi le mie personali produzioni. Questa volta si tratta di un progetto residenziale in Grecia nell'area Ellinikon vicino ad Atene. Di preciso è l'area vicino al vecchio aeroporto della città. Questo progetto residenziale di alta gamma e caratterizzato soprattutto per la quantità e tipologia della vegetazione. Tutto il lavoro è stato prodotto in 3ds Max ed è stato utilizzato Corona Renderer come motore principale. Come vedrete è stato fatto un "pesante" uso della plugin Forest della iToo Software. Per fare il setup solo della vegetazione si sono voluti circa un decina di giorni. Poi ho usato anche una decina di texture personalizzate provenienti da Quixel Mixer (tipo i gres esterni). L'ultimo tocco di color correction è stato fatto come sempre in Adobe Lightroom. Come da tradizione, esclusa la vista a volo d'uccello (fotomontaggio), tutto il resto è stato prodotto interamente in rendering. Unica cosa, non sono fan delle persone in 3D, ma già in RPBW è l'unico modo veloce per popolare e dare vita alle scene in modo veloce. Sicuramente il risultato di persone 2D con canale Alpha potrebbe dare migliori risultati ma vista la quantità d'immagini e il cambiamento delle prospettive fino all'ultimo momento tale elaborazione allungherebbe i tempi e mi creerebbe dei disagi poi in post. Allora buona visione e un abbraccio grande a tutti voi. Dionysios -
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    "Revelation", my latest work inspired by the surrealist paintings. “Everyday objects shriek aloud.” René Magritte Comments are welcome! Thanks www.unbuildcreativestudio.com ig: unbuildcreativestudio
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    Image winner at Cityscape Digital competition hosted by MADI Master in Venice and the "Excellence Award" on TheRookies.co awards. Description: This emergency has forced us into our homes, returning to our countries of origin we have rediscovered the value of being together, in a cohabitation, even if forced, with our families we have had to face an unforeseen threat but which has undoubtedly made us develop new convictions about our role in relation to family members, especially the most vulnerable. Villages, small towns, historic districts, are the places where living together has always characterized even the architectural form of living space, this emergency has strengthened our bond with our neighbors making them part of one big family fighting alongside. And it is there that the image is set: it represents the end of quarantine, the exact moment when it will be possible to relate freely in the street, as we have always been used to, to see children playing, tourists crowding the alleys of our historic cities, and finally live without social distancing. Watch it in full resolution on Behance: https://www.behance.net/nicolascog https://www.instagram.com/nicolac_1/
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    I tried to explore the Cabin scene a little more ... materials, lighting, and this result came out. Hope you like it!
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    How much can you reduce the elements in a scene and still achieve a good dramatic image? Here is an experiment where we tried to keep it VERY simple! The scene includes 4 main materials (concrete sails and floor, timber benches and stage, weathered plaster, metal altar and cross) and few basic geometries (check the building steps underneath) so we hope you enjoy the final effects. This was a very funny and quick project to work on as it tested our skills in 3D and the Photoshop aspect. We used 3DS Max + Vray + Photoshop. Have a look to Dark Band Studio e-store HERE Check this out to find out more about Dark Band Studio Website: Coming Soon! Instagram: www.instagram.com/darkbandstudio Youtube: www.youtube.com/darkbandstudio E-Store: www.gumroad.com/darkbandstudio
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    Visualization: Giuseppe D'Agostino | DG Render & Design Design: Francesco Lops Interior Design Studio Collaborator: Giuseppe D'Agostino Location: Andria, Puglia - Italy CINEMA 4D | CORONA RENDER v5 | PHOTOSHOP CC
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    Our sense of smell and taste are the strongest triggers for recalling past fond memories that are locked away. “Infanzia”, comments are welcome. Thanks
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    This scene was developed to explore various angles and various applications of Corona Render materials, and of course several details that a home can become cozy! Full CGI: Behance: https://www.behance.net/gallery/93189533/Relax-House Instagram: https://www.instagram.com/gt_3d/ Website: https://www.gt3d.com.br
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    Home Office Softwares: 3dmax / Corona / Photoshop
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    Close DOF - Freelancer 3dsmax | Corona Renderer | Photoshop Behance: https://www.behance.net/GustavoTassoniero Instagram: https://www.instagram.com/gt_3d
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    Created with Twinmotion 2019 now owned by Unreal Engine Epic Games. Used megascan assets from Quixel Enjoy Thanks www.sciontidesign.com
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    My composition sofa modeled by me from photo reference used 3dsmax and cloth simulator, details in zbrush render with vray www.sciontidesign.com
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