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Hey guys, here my final entry on Fstorm Challenge created by Johannes Lindqvist (thanks for the candlestick model). In fact this is my first Fstorm Render, as before it I just did some tests, clay scenes or similar. I tried to push the engine to the "limits" using strong DOF, a lot of polys, SSS, metals, glasses, translucency, a bunch of lights, etc. I´m pretty impressed on how solid it is. (More than I already knew). It was just a 1 day job from scratch... I hope you like it crops