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Sito Web

Found 10 results

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    •Blue Horse•Work commissioned by @elekoshka_illustrations (Elena Manazza)•Concept of @elekoshka_illustrations (https://ellybelly95.wordpress.com/)•Made with @marmoset3d
  2. Substance Painter - Texturing di una mesh è la nuova guida pratica per principianti realizzata da Claudio Naviglio e Francesco Saviano, dedicata all’uso di alcune funzioni di Substance Painter. Attraverso di essa l’utente imparerà a texturizzare una mesh partendo da zero. Texturizzando uno scudo vichingo si avrà modo di conoscere concetti chiave come Generatori, Maschere, Materials, Smart Materials, Textures Procedurali, Livelli, ecc che entreranno a far parte degli strumenti necessari per comporre materiali sempre più complessi in modo da creare i vostri splendidi progetti. L'ebook è in italiano ed è acquistabile in formato PDF (84 pag) al seguente link: http://www.lulu.com/shop/claudio-naviglio-and-francesco-saviano/substance-painter-texturing-di-una-mesh/ebook/product-23956360.html ---
  3. thumb
    Lighthouse 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD_00 --> Vertices: 9718 Faces: 9417 Tris: 18882 LOD_01 --> Vertices: 3704 Faces: 4707 Tris: 7031 LOD_02 --> Vertices: 1853 Faces: 2350 Tris: 3411
  4. thumb
    Hi guys It's been a long time since my last posting, so I decided to finish this Robot, inspired by the work of the great artist MatT Dixon. https://www.artstation.com/mattdixon Hope you like!
  5. thumb
    primo personaggio: un character di un druido modellato in zbrush e dipinto in substance painter poi composto in photoshop
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    Hard surface creata in zbrush, ritopology in Topogun e zbrush, uvMapping in Maya,texture painting in Substance painter e Rendering finale sempre in Substance painter con Iray. Ispirato dal concept artist Matt Dixon.
  7. thumb
    Software utilizzati: 3dsMax, vray, railclone, forestpack, autograss, onyxtree, substance painter, photoshop, arionFX
  8. thumb
    Modello realizzato con Blender.Texture per lo più con Substance Painter e usati alcuni materiali del comodo pack di Reynante Martinez. Impaginazione finale con Krita
  9. thumb
    This is one of my project that I try to do during my free time... the first idea was to recreate in computer grafic my old, but lovely car, and when I finished the model I thought "I could try to make a transformer of my car"...and after a lot of mistakes and hours spent in front of my pc this is the end result.. :)
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