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Sito Web

Found 14 results

  1. thumb
    Lighthouse 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD_00 --> Vertices: 9718 Faces: 9417 Tris: 18882 LOD_01 --> Vertices: 3704 Faces: 4707 Tris: 7031 LOD_02 --> Vertices: 1853 Faces: 2350 Tris: 3411
  2. Di seguito a quanto precedentemente esposto nell'articolo pubblicato da Gabriele Simonetta https://www.treddi.com/cms/making-of/making-of-im-arch-foodscan/4052/), il mio ruolo durante il workshop organizzato da Im-Arch (http://www.im-arch.com/) è stato quello di "portare a tavola" i cibi tramite la tecnica della fotogrammetria. Sono un 3d Artist autodidatta e da circa due anni lavoro e sviluppo tecniche in questo ambito. Questa tecnica consente di creare modelli 3d con un altissimo livello di dettaglio, ed è stato questo a spingermi a motivarmi e ad andare oltre. Il software utilizzato per
  3. Following with what Grabiele Simonetta (https://www.treddi.com/cms/making-of/making-of-im-arch-foodscan-prima-parte/4052/) said on his previous article, my part on this workshop organized by Im-Arch ((http://www.im-arch.com/), was to "bring to the table" a series of food models using the photogrammetry technique in order to aquire them. I'm a self-taught 3d artist and I have been working and developing my skills on photogrammetry for almost two years. This specific technique can give you amazing models with an incredible detail, and that was what kept me motivated and wanting to go further wi
  4. thumb
    Dear all friends, Paradise Island, I create this image with: 3Ds max , V-ray, Photoshop I hope you like it! Best regards,
  5. thumb
    Vivere perso in mare, così penso che un guardiano di faro veda la sua vita e onestamente, a volte lo invidio. Scena realizzata per la 3D Art competition "Lost At Sea" organizzata da Turbosquid. Scene e modelli realizzati in 3DsMax render engine Vray, senza postproduzione, ad eccezione degli effetti applicabili con il VFB+, Bloom e Glare e LUT correction, texture fatta in Photoshop. 3rd party content used in the scene: The background sky is a Noemotion HDR by Peter Sanitra is licensed under a Creative Commons (http://noemotionhdrs.net/). The rocks are a modified version of the scanned mo
  6. thumb
    District on sea inspired by the city of Οία, a city on the island of Santorini. Software: Blender
  7. thumb
    Detailing, texturing and shading in 3ds Max and Mental ray. Project realized in collaboration with RENDERMADE.
  8. thumb
    Detailing, texturing and shading in 3ds Max and Mental ray. Project realized in collaboration with RENDERMADE.
  9. thumb
    Detailing, texturing and shading in 3ds Max and Mental ray, post production in Photoshop Project realized in collaboration with RENDERMADE.
  10. thumb
    Detailing, texturing and shading in 3ds Max and Mental ray, post production in Photoshop Project realized in collaboration with RENDERMADE.
  11. thumb
    Ciao ragassi, oggi vi presento l'ultimo l'avoro fatto, o meglio, l'ultimo lavoro andato in stampa perchè è stato completato quasi un anno fà. Si chiama "L'ultimo sogno" è di Valentina Fontana ed è edito dalla Mondadori SpA. Grazie a tutti e buon lavoro Roberto
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