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Sito Web

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    VOLVO V60 Rendering. 2022. Non comissioned work. Full CGI. Credit: PICSIMstudio / Germano Vieira https://www.instagram.com/picsimstudio/
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    Buongiorno a tutti, Posto qui un progetto nato per colpa dell'insonnia, che probabilmente mi ha portato via più tempo del dovuto (con Blender sono ancora alle prime armi), ma che mi ha appagato parecchio sia in fase di modellazione che di rendering. Il cronografo sul quale ho lavorato è uno Zenith El Primero, modello A384, uscito a cavallo tra gli anni '60 e '70, il primo ad avere il movimento automatico ad alta frequenza che porta lo stesso nome. Ne è uscita una versione "Revival" qualche tempo fa, forse per far contenti quelli che non volevano spendere 15k€ per un orologio d'epoca (comunque non che la nuova versione sia regalata, ci si compra tranquillamente una panda usata). Renderizzato in Cycles, con un po' di post-produzione in PS. Illuminazione mix luci e HDRI, a volte assieme a volte separate, in base alla scena da illuminare. Le texture dell'orologio sono state fatte a mano (i font usati sono quindi simili ma non identici agli originali), con qualcosa di procedurale qua e la e qualcosa di creato con Substance.
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    For More Visit: https://www.yantramstudio.com/3d-interior-rendering-cgi-animation.html If you’re looking for some 3D interior rendering inspiration for your clubhouse, look no further! In this blog post, we will explore the best clubhouse 3d interior renderings out there. From modern and sleek designs to more traditional and cozy clubhouse looks, there’s bound to be something here that catches your eye. So, whether you’re looking for ideas for your own clubhouse or simply want to appreciate some beautiful interior renderings, read on! When it comes to interior design, there are a lot of different trends that come and go. But one thing that always seems to be in style is 3D rendering. 3D rendering is the process of creating a three-dimensional image of a proposed space or product. Yantram 3D Interior rendering Studio is a company that specializes in this type of work. In this blog post, we will take a look at some of their recent projects and see how 3D rendering is changing the interior design industry.
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    Ciao a tutti, condivido con voi il mio ultimo lavoro riguardante queste orride creature che da qualche periodo infestano le campagne dell'appulo tavoliere! https://www.instagram.com/p/Cchuq-rqLti/ Apulian Horryfing Encounters - greedy cicadas
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    Fino ad oggi, fare render fotorealistici professionali senza computer super potente e senza forte conoscenza nei software 3D complicati e le base di fotografia era solo un sogno! Ecco perché credo Colorful Studio e una rivoluzione nella creazione di contenuti 3D e la fotografia virtuale, L'app permette a tutti di creare render foto realistici in pochi minuti, grazie ai template professionali e un'enorme libreria di risorse 3D. Tutto il lavoro pesante viene eseguito sui server back-end, quindi l'utente può divertirsi a configurare la scena, aggiungere e aggiustare le oggetti 3D dalla libreria o dai propri modelli 3D in formato GLB, lavorare sui colori, mentre visualizzando in anteprima il rendering finale a velocità incredibile. Per quanto riguarda il prezzo, Colorful Studio offre un generoso pacchetto gratuito per sempre con accesso alla libreria di assets 3D, template professionale, scene personali illimitate e immagini finali con risoluzione 1k. Oltre a un pacchetto Pro a pagamento che consentirà la collaborazione in team e il rendering con risoluzione 4K! Oggi in Public Beta, il piano Pro gratis, dateci un occhio qui! https://www.linkedin.com/company/colorful-app/
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    progetto di ristrutturazione di 2 appartamenti da convertire in casa vacanze.
  7. Salve ragazzi, sono nuovo del forum e vedendo il livello medio degli utenti qui, penso che mi saprete consigliare e aiutare per molti problemi;) .in questo post non parlo di un vero problema , ma mi serve di piu un consiglio, visto che cercando su internet non sono riuscito a capire se vray puo utilizzare la gpu per i rendering. finora ho renderizzato con cycles, che mi dava buoni risultati , e visto che ho investito molto sulla scheda video ( ho un processore i5 7600k e una nvidia gtx 1060) e preferito quest'ultima a un i7 , vorrei ovviamente utilizzare un motore di rendering che sfrutti la cpu e non il processore. Il problema è che sto passando da blender a maya , e quindi di conseguenza devo cambiare anche motore di rendering, ho visto che octane sfrutta gpu, volevo sapere se vray lo fa anche, o se maxwell , che a come vedo è molto buono , sfrutta anche lui la gpu. grazie per l'aiuto:))
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    Cao ragazzi, finalmente riesco a condividere ancora qualche immagine del mio ultimo progetto NatureArt Schule. Questa volta degli interni e un´immagine dell´esterno. Per la statua ( Gerald Moroder -Lo scettico ) mi sono divertito a usare lo strumento Mash Monster, pubblicato da Treddi un mesetto fa. Per cose cosí piccole e sottili mi ha fatto un attimo penare ma per elementi in lontananza e di sfondo é un´ottima scelta. Fatemi sapere cosa ne pensate, ogni critica é costruttiva. :)
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    Ho voluto replicare due foto di Markus Linderoth che ho trovato su internet. Allego le due foto da cui é partito tutto!! Fatemi sapere cosa ne pensate. Spero vi piacciano.
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    Ho voluto replicare due foto di un fotografo che ho trovato su inteernet. Allego le due foto da cui é partito tutto!! :) Fatemi sapere cosa ne pensate. Spero vi piacciano.
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    Ciao ragazzi vi mostro il mio primo progetto personale realizzato con Corona render. Ho utilizzato, come reference , una mia foto scattata qualche anno fa a Copenaghen. L'edificio è il nuovo teatro dell'opera progettato dall'architetto danese Henning Larsen tra il 2001 e il 2004. Progetto: Henning Larsen Software utilizzati: Rhinoceros 5 , 3Ds Max, Corona render, Photoshop Come sempre consigli e critiche sono sempre ben accetti.
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    Entry to a challenge on Automotive CGI Facebook group. Car model credit: Jakub Przybolewski First Render - Hdri and Backplate by Factory 35 Second and Third Render - HDRI and Backplate by Germano Vieira / PICSIMstudio Fourth Render - Hdri and Backplate by SMCars / Exidge
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    Personal Project, 2020. Entry to a challenge at the Automotive CGI Facebook Group.
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    Pubblico in gallery il lavoro definitivo per il contest "Render o Foto". L'immagine è uno scorcio di Garbatella, famoso quartiere di Roma.
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    Entry to the Cabin Render Constest by Ander Alencar https://www.instagram.com/picsim_studio/
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    Architecture: Jorge Santos Visualization: PICSIMstudio https://www.instagram.com/picsim_studio/
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    Architecture Competition Entry Architecture by Jorge Santos, Nuno Campos, Pedro Carvalho. Visualization - PICSIMstudio https://www.instagram.com/picsim_studio/
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    Architecture Competition Entry Architecture by Jorge Santos, Nuno Campos, Pedro Carvalho. Visualization - PICSIMstudio https://www.instagram.com/picsim_studio/
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    After watching a TED talk, where a Hariri Pontarini Architects' associate explained the process to create a sacred building, I have been inspired and decided to re-create the Baha'i Temple in 3D and update my portfolio with brand new CGIs. This project focuses on experimenting with materials, textures, lights, cameras and atmosphere. The whole building, interiors and the surrounding city are modelled in 3Dsmax, rendered with Corona Renderer and post-processed in Photoshop. All the references used are available online, on the Architects' website and Pinterest. The project divides into three sections due to the amount of work involved.​​​​ This section focuses on the interiors, the shapes the light casts and the atmosphere that the translucency of the white marble creates inside the building. The combination of all these factors gives the space the sensation of sacredness and peaceful.
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    After watching a TED talk, where a Hariri Pontarini Architects' associate explained the process to create a sacred building, I have been inspired and decided to re-create the Baha'i Temple in 3D and update my portfolio with brand new CGIs. This project focuses on experimenting with materials, textures, lights, cameras and atmosphere. The whole building, interiors and the surrounding city are modelled in 3Dsmax, rendered with Corona Renderer and post-processed in Photoshop. All the references used are available online, on the Architect's website and Pinterest. The project is divided into three sections due to the amount of work involved.​​​​ The 1st section focuses on the exteriors and the surrounding city, Santiago de Chile. Each image shows a different time of the day, from the sunrise to the sunset.
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    Texturing di un busto del dio Apollo. L'idea è quella di giocare un po' con i miti classici e renderli in drag. Ho utilizzato ZBrush per generare un modello Low Poly e Substance Painter per il texturing. Potete vedere il modello navigabile qui: https://skfb.ly/o7MJ8
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    Non ho ancora avuto il piacere di giocare l'ultimo Ratchet & Clank. Realizzare Rivet è stato un modo diverso per vivere Rift Apart. Grazie agli artwork pubblicati da Insomniac Games è stato facile scoprire i dettagli da riprodurre in questa fanart.
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    Production Renderers Gain Initial USD Support in Maya and Beta Hydra Support in Houdini LOS ANGELES – July 7, 2021 – Today, Chaos introduces initial Universal Scene Description (USD) support for V-Ray 5 for Maya and V-Ray 5 for Houdini, tying two powerhouse production renderers to one of the fastest growing file formats in visual effects. Artists will now have a non-destructive way to collaborate and assemble their scenes, making it easier to store and move scene data between different applications. Initially developed by Pixar, the USD format is designed to hold the most common types of scene data – geometry, shaders, lights, rigs, hair, etc. – so artists have an easy way to share and dynamically update assets without workarounds or compromises. As the pipelines have grown more complex, the need for a universal format has become even more pronounced. Today, Chaos will begin providing V-Ray support to USD, giving artists more flexibility today, and in the years to come, as the technology continues to develop. The initial Maya implementation will support several key asset exchanges, including static/animated meshes, V-Ray materials, subdivisions, displacement and more. V-Ray 5 for Houdini will also mark the beta launch of V-Ray for Solaris, which helps artists work natively in SideFX’s USD-based shot layout and look dev tool via a V-Ray Hydra delegate. “Having V-Ray run within Solaris streamlines our layout, lighting and look dev process into one unified workflow, helping artists get real-time feedback on lighting changes, right in the Houdini viewport,” said Dan Englesson, pipeline technical director at Goodbye Kansas Studios. “Because the V-Ray Hydra delegate is snappy, we can interactively change things on the fly without having to restart the renderer. We can navigate fully textured, lit scenes, making more informed artistic choices than we could before. The ease of navigating around a scene or just seeing live changes is amazing. “USD is truly the file format of the future. Having V-Ray support USD with their Hydra delegate not only future-proofs V-Ray for us, but our whole pipeline as well. To be able to reuse assets made in V-Ray and port them over to USD makes the bar for going over to USD so much lower.” Other Top Features Include: Maya 2022 Support – Native support for Maya 2022 features, including MayaUSD. V-Ray Material Library – Choose from a library of over 500 high-quality materials with 4K textures that can be used on any project. Masks in the V-Ray Frame Buffer – Use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine-tune an image without re-rendering or turning to another app. Fog Transparency Color – Perfect for underwater scenes, artists can now easily tint the transparency color of their volumetric environment fog. Improved Translucent Materials – New translucency controls and built-in volumetric random walk subsurface scattering have been added to the V-Ray Material, making it easier to render realistic skin, plastic, and wax. A thin-walled refraction option has been added, as well, to help render translucency on single-sided objects like a soap bubble or a sheet of paper. Improved GPU Rendering – Light Cache global illumination is now GPU-accelerated for faster rendering and consistency. Out-of-core rendering also supports all features of V-Ray GPU to help with large scenes that exceed the memory limits of a user’s GPU. Intel Open Image Denoise – Excellent for interactive rendering, the addition of Intel Open Image Denoise will clean up noise fast and run on any machine. Artist-Friendly Caustics – Simulate how light interacts with reflective and refractive surfaces for a new level of realism. Fast Rendering of Cutouts (Maya only) – V-Ray can convert opacity-mapped cutouts of objects like tree leaves into geometry for much faster rendering. Viewport Improvements – The Coat and Sheen layers of the V-Ray Material are now visible in the viewport. An initial representation of the VRayLayeredTex is visible in viewport as well. V-Ray Scene Material Importer – Importing materials from .vrscene files has been vastly improved. Imported shading networks will also include more native Maya nodes, and the graph has been optimized. Additive Dome Lights – Render a scene once with multiple dome light environments, then use the V-Ray Light Mixer to create custom lighting combinations. Simplified Texture Baking (Houdini only) – Texture baking now supports packed geometry. Phoenix Foam Shader (Houdini only) – Render whitewater effects faster with the help of the Phoenix foam shader. Perfect for effects like bubbles, splashes and foam. For more information on V-Ray 5 USD support, please visit the Chaos blog. Pricing and Availability V-Ray 5 for Maya, update 1 and V-Ray 5 for Houdini, update 1 are available now. Licensing is available at $470 (annually) and $80 (monthly). Both products are also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com Image credit: Goodbye Kansas & DDB Paris—Assassin’s Creed Valhalla © 2020 Ubisoft
  24. Un altro bellissimo tutorial da parte di Arvid Schneider (troverete un altro tutorial e riferimenti qui) che ci propone una procedura dettagliata su come creare un incenso fumante in Houdini con rendering 3D usando Arnold. Bellissimo da seguire con una miriade di trucchi e procedure di altissimo livello.
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