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Sito Web

Found 8 results

  1. thumb
    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl... www.sciontidesign.com
  2. thumb
    Morning to all this is a personal project i am working on hope you like. Wishbone chair ,ceiling lapmps and dining table are modeled and textured by me with 3dsmax and render in Unreal Engine 4.23 using raytrace technology all realtime no baking on a rtx2070 msi laptop 8 core Follow me on instagram for previews Thank you more coming soon www.sciontidesign.com
  3. thumb
    Created with Unreal Engine 4.22 and raytrace Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal Car model was retextured in Substance Painter www.sciontidesign.com
  4. thumb
    My scandinavian render with unreal engine 4.22 using raytrace technology.Everything is in realtime, GI AO and reflections, no baking.Sofa modeled by me. Compared and ispired by real photo bottom one. www.sciontidesign.com
  5. thumb
    My Scandinavian interior realtime raytrace render Unreal Engine 4.22 Hdr lightning and raytrace technology no baked lights all realtime Sofa designed and modeled by me using 3dsmax and cloth simulator and zbrush for details. www.sciontidesign.com
  6. thumb
    My personal composition created with Unreal Engine 4.22 used raytrace technology and hdr lightning www.sciontidesign.com
  7. thumb
    ragazzi scusate, qualcuno sa dirmi perchè impostando un ombra raytrace mi sgrana tutto il rendering?? ho usato un ibl e 3 pointlight, il render setting è impostato su quality:production raytracing reflection/refraction:10 max trace depth:20 allego un immagine
  8. Ciao a tutti, come spiegato nel titolo, il mio problema consiste nella comparsa di aree bianche nei render degli oggetti sui quali ho applicato materiali riflettenti raytrace. E' una cosa che mi è capitata sia in scene illuminate col sistema daylight, che in altre illuminate con le fotometriche. Il render pare comporsi correttamente, quando verso la fine compaiono queste patacche tinta unita. Come specular, solo molto più nitide. Qualcuno sa aiutarmi? Grazie
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