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Sito Web

Found 3 results

  1. thumb
    Ciao a tutti, Apro questo WIP…. Vorrei ricreare con Blender la scena di un faro sugli scogli con un’onda che si infrange. Comincio con la modellazione….
  2. thumb
    Faro fantasy, realizzato a novembre 2017 in Blender, per esercizio personale e come test per giocare un po' con Eevee :-)
  3. thumb
    Vivere perso in mare, così penso che un guardiano di faro veda la sua vita e onestamente, a volte lo invidio. Scena realizzata per la 3D Art competition "Lost At Sea" organizzata da Turbosquid. Scene e modelli realizzati in 3DsMax render engine Vray, senza postproduzione, ad eccezione degli effetti applicabili con il VFB+, Bloom e Glare e LUT correction, texture fatta in Photoshop. 3rd party content used in the scene: The background sky is a Noemotion HDR by Peter Sanitra is licensed under a Creative Commons (http://noemotionhdrs.net/). The rocks are a modified version of the scanned model by 3dhdscan are licensed under CC Attribution from Sketchfab (https://sketchfab.com/3dhdscan). As suggested by Turbosquid, I used, as a base model, 3 model from the SteamCell free model allowed, The LightHouse, The Yellow coat and the LifePreserver, I modified a lot adding details and texture changes.
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