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Sito Web

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    ARMERIA RESTAURANT Architecture: ModiDesign FULL CGI BEHANCE: https://lnkd.in/dZR6NHk5 For Jobs: Whatsapp: +55 (49) 98421.3138 gtassoniero@yahoo.com.br https://lnkd.in/gbFRhx3
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    Affordable Collective Housing Competition, Rua do Monte, Setúbal, Portugal. 2022 Architecture: Germano Vieira, Jorge Santos, Nuno Campos, Pedro Carvalho. Visualization: PICSIMstudio https://www.instagram.com/picsimstudio/
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    Visualization of an office building only from red concrete and glass by Roundaround Studio.
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    Render For AGIRE (Real Estate Services) ATTIC - Via Cena_Milano Visualizer: Giuseppe D'Agostino | DG Render & Design Project: Cristiana Sarapo
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    Ciao a tutti! Ho ripreso in mano un vecchio lavoro risalente al 2020 per cercare di dargli una lettura differente rispetto alle richieste del cliente. Dal mio punto di vista il progetto aveva un potenziale molto interessante pur essendo molto "particolare" e perciò mi sembrava un peccato lasciarlo nel dimenticatoio senza dargli una dignità. Spero vi piaccia. :) Su behance trovate le immagini in HQ
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    Corona | 3dsmax | PS . . Client: @m5construtora Architecture: Domm Arquitetura Landscaping: Gustavo Tassoniero | GT3D Architecture Visualization: Gustavo Tassoniero | GT3D Chapecó.SC.Brazil.2021 Full CGI: https://bit.ly/2YqJ4ep . . For Jobs: Whatsapp: +55 (49) 98421.3138 gtassoniero@yahoo.com.br https://www.instagram.com/gt_3d/
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    Cao ragazzi, finalmente riesco a condividere ancora qualche immagine del mio ultimo progetto NatureArt Schule. Questa volta degli interni e un´immagine dell´esterno. Per la statua ( Gerald Moroder -Lo scettico ) mi sono divertito a usare lo strumento Mash Monster, pubblicato da Treddi un mesetto fa. Per cose cosí piccole e sottili mi ha fatto un attimo penare ma per elementi in lontananza e di sfondo é un´ottima scelta. Fatemi sapere cosa ne pensate, ogni critica é costruttiva. :)
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    Ciao ragazzi condivido il primo rendering di un nuovo progetto di una scuola fatta in legno e cemento. Software utilizzati: 3dsmax, Corona Renderer, taaaanto Photoshop Fatemi sapere cosa ne pensate. consigli e critiche sono sempre accettati :)
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    Ciao! Ho sviluppato questo progetto Concept ambientato in Islanda o qualcosa di simile. Fatemi sapre cosa ne pensate. Spero vi piaccia!
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    Ciao ragazzi vi mostro il mio primo progetto personale realizzato con Corona render. Ho utilizzato, come reference , una mia foto scattata qualche anno fa a Copenaghen. L'edificio è il nuovo teatro dell'opera progettato dall'architetto danese Henning Larsen tra il 2001 e il 2004. Progetto: Henning Larsen Software utilizzati: Rhinoceros 5 , 3Ds Max, Corona render, Photoshop Come sempre consigli e critiche sono sempre ben accetti.
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    Modellazione e rendering di ambiente 3D ed accessori, con fotoinserimento di mobili reali. PS: di mio avrei evitato la presenza umana in bikini :/ ma "ubi maior, minor cessat"
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    We made renderings for a residential building in Russia. Hope you like it!
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    Hi everyone! I finally find the time to publish this 2020 project! The virtual rooms. The project involved the creation of a series of virtual rooms, for an app called Valarea, in two main conditions: daytime and with the lights almost off (for the moments when one is waiting to access). Please check the full project on behance at the following link so you can enjoy all high resolution renders https://www.behance.net/gallery/131117901/The-virtual-rooms-%28VALAREA-APP%29 Collaborator:Mirco Tosti
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    Architect: CK Architecture Visualization: Suburbia Studio Location: Melbourne, Australia Year: 2017 Light, spacious, inspiring — this is how we visualized the interior of the penthouse, with a panoramic view of Melbourne. Wherever it was possible — we created comfort. Tastefully selected textures of wood and marble create a special atmosphere for the whole room, while the contrast of polished smooth surfaces and fabric-stretched furniture gives a feeling of comfort in the house. This is the second joint project we have implemented for our client CK Architecture. It was important for the client to convey the luxury and at the same time the consistency of the style that pervades the modern interiors of Melbourne. We have transferred ideas and wishes of our client from 2D drawings and paper to 3D visualization. Here we would like to delve directly into the creation process. During the implementation of the project, we paid special attention to the elaboration of materials for the carpet, the wooden facade of the kitchen area and parquet. For this we used high-resolution displacement maps with high detalization. When setting up wood and marble materials in one shader, we mixed different maps, especially Reflection and Normal, in order to bring the result as close as possible to the natural properties of these materials. Also, we paid special attention to compliance color scheme of the project, so the interior looks stylish and solid. We tried to make all the materials and their shades as accurately as possible in Corona Renderer and extract an almost finished image from the frame buffer, and then only emphasize the details already done in the post-correction of the renders. Want to take your projects to the next level? We are always open to interesting projects and are ready to help developers, architects and interior designers with modeling and visualization, thanks to which you can get even more relevant and profitable projects! We will be glad to discuss the project together, to do this, leave a request for visualization at the link below: http://suburbiastudio.com/contacts And also a lot of interesting things in our social networks — follow us and be up to date with the latest events! You can find the full presentation of the project and our other works on Behance: https://www.behance.net/suburbiastudio Instagram | https://www.instagram.com/suburbiastudio/ Facebook | https://www.facebook.com/suburbiastudio Website | https://suburbiastudio.com/ LinkedIn | https://linkedin.com/company/suburbia-studio Pinterest | https://www.pinterest.com/suburbiabureau/ Dribbble | https://dribbble.com/Suburbia
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    Customer: CK Architecture | Visualization: Suburbia Studio | Location: Melbourne, Australia | Year: 2017 Restrained colors, calm tones. What could be more pleasant than returning to a place that exudes comfort and warmth, combined with sophistication and restraint. We will be glad to discuss the project together, to do this, leave a request for visualization at the link below: http://suburbiastudio.com/contacts
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    Terrace of the Penthouse of the Oslo Residence High Standard Enterprise, located in the city of Chapecó / Santa Catarina / Brazil.
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    After watching a TED talk, where a Hariri Pontarini Architects' associate explained the process to create a sacred building, I have been inspired and decided to re-create the Baha'i Temple in 3D and update my portfolio with brand new CGIs. This project focuses on experimenting with materials, textures, lights, cameras and atmosphere. The whole building, interiors and the surrounding city are modelled in 3Dsmax, rendered with Corona Renderer and post-processed in Photoshop. All the references used are available online, on the Architect's website and Pinterest. The project is divided into three sections due to the amount of work involved.​​​​ The 1st section focuses on the exteriors and the surrounding city, Santiago de Chile. Each image shows a different time of the day, from the sunrise to the sunset.
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    Here’s a shot I created this year, during MADI, inspired to Reiulf Ramstad Arkitekter‘s Fagerborg Kindergarten. 3dsMax-Corona-Photoshop
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    Images of the Penthouse of the Oslo Residence High Standard Enterprise, located in the city of Chapecó / Santa Catarina / Brazil. Client: M5 Construtora Architecture: Domm Arquitetura Landscaping: Gustavo Tassoniero | GT3D Architecture Visualization: Gustavo Tassoniero | GT3D Chapecó.SC.Brazil.2021 https://www.behance.net/gallery/126385837/CGI-PENTHOUSE-OSLO-RESIDENCE?tracking_source=for_you_feed_user_published&fbclid=IwAR2a6uZKvsdAGA2MW3PiK3N2TUEqSgCc6LKndvCzxKs93nOii87vvUhIKhA https://www.instagram.com/gt_3d
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    Progetto di due ambienti bagno attività commerciale. La divisione interna degli ambienti è dettata dalla forma esagonale, ripresa poi anche nel controsoffitto.
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    Buongiorno a tutti. Volevo condividere con voi un'immagine creata qualche mese fa in occasione del concorso Render of the Year 2020. Inaspettatamente sono riuscito ad ottenere una menzione d'onore nella categoria Young Designer. Volevo sapere la vostra in merito per poter migliorare e partecipare il prossimo anno con più consapevolezza, facendo tesoro di tutti i consigli possibili :).
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    Ho realizzato questa vista a partire dalle foto Laurian Ghinitoiu per BIG del Kistefos Museum, in Norvegia. Lo scopo del lavoro è stato quello di mettermi alla prova nell'utilizzo di Grasshopper e produrre il primo rendering di esterni con Corona che fino a questo momento non avevo mai utilizzato. Il resto della scena e i dettagli dell'edificio sono modellati in 3DS Max e la vegetazione è stata realizzata con ForestPack.
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    L'immagine ritrae la città di Bergen, in Norvegia, mia prima città estera visitata. Preso dalla nostalgia e dal non poter viaggiare ho ricreato questo vicolo della città vecchia!! E' la prima volta qui su treddi, quindi ogni consiglio è ben accetto. Software utilizzati: 3ds Max, Vray e Photoshop
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    Progettazione e modellazione di un soggiorno Modellazione in Cinema 4D, Renderizzazione in Corona Render e post-produzione in Photoshop.
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