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Sito Web

Found 5 results

  1. thumb
    We are looking for talented 3D artist to join our team in Milan – Italy @WolfVA If you are passionate in 3D and already experienced in architectural visualization, send us your CV + Portfolio at info@wolf-va.com New challenging projects are around the corner, do you want to join this experience? Requirements: - Good knowledge in the Architectural Visualisation industry - The ability to properly understand and interpret architectural drawings and concepts. An architectural or interior design background is considered as a great value. - Advanced skills in 3D Modelling using ONLY Autodesk 3ds Max or Rhinoceros, great texturing/lighting abilities using Vray and Corona, postproduction using Photoshop - Proficiency in modelling architectural projects (modelling + texturing) - Experience handling different projects with changing requirements, client requests and tight deadlines. - Self-motivation, good communication and time management skills. - Capabilities with other video softwares are also seen as a plus More about us here: www.wolf-va.com
  2. Di seguito a quanto precedentemente esposto nell'articolo pubblicato da Gabriele Simonetta https://www.treddi.com/cms/making-of/making-of-im-arch-foodscan/4052/), il mio ruolo durante il workshop organizzato da Im-Arch (http://www.im-arch.com/) è stato quello di "portare a tavola" i cibi tramite la tecnica della fotogrammetria. Sono un 3d Artist autodidatta e da circa due anni lavoro e sviluppo tecniche in questo ambito. Questa tecnica consente di creare modelli 3d con un altissimo livello di dettaglio, ed è stato questo a spingermi a motivarmi e ad andare oltre. Il software utilizzato per la ricostruzione di questi modelli è 3DF Zephyr. https://www.3dflow.net Questa sfida mi è stata presentata da Fabio D'Agnano e Gilda Lombardi e, durante i tre giorni di workshop ho avuto il compito di fornire alcune nozioni di base sulla fotogrammetria, come catturare, illuminare ed editare i cibi scansionati. Dopo la performance culinaria sviluppata dallo chef Fabio Pisano, una volta terminata la preparazione dei piatti, abbiamo iniziato a fotografarli. Ringrazio tutto il gruppo Im-Arch (Jason Bergeron, Alessandro Cannavà, Fabio D'Agnano, Carlos Faustino, Enea Le Fons, Gilda Lombardi, Jeff Mottle, Nick Moutafis, Paola Perozzo, Fabio Pisano, Serena Ruffato, Gabriele Simonetta, Michela Tonelli ). Di seguito, vi mostrerò il mio flusso di lavoro sulla parte di elaborazione dei modelli (dopo aver scattato le foto a dovere) usando come esempio un piatto cucinato dallo Chef Fabio Pisano durante il workshop di Talamone. Per prima cosa importiamo le foto (con o senza maschere) e proviamo a costruire una nuvola sparsa, scoprendo per primo l'avvenuto allineamento di tutte le nostre foto. Da qui procediamo alla creazione della nuvola densa e della mesh. A questo punto proiettiamo la texture ed esportiamo la mesh appena creata da 3DF Zephyr. Di seguito, importiamo il modello all'interno di Zbrush per sistemare la topologia del modello e per pulire la mesh. Terminato questo step, otteniamo il modello retopologizzato pronto ad essere utilizzato in qualsiasi ambiente 3d, dopo naturalmente aver ottenuto la texture finale tramite il sistema di Unwrap. Dopo questo ultimo passaggio, Gabriele Simonetta and Alessandro Cannavà hanno definito gli steps finali per la realizzazione delle immagini elaborate in 3DS Max e Corona Renderer. Questo e altri modelli, elaborati durante il workshop, sono disponibili per il download direttamente dal mio profilo Sketchfab: https://sketchfab.com/carlosfaustino Ed ecco le immagini finali: Food Photogrammetry: Carlos Faustino Final Images: Gabriele Simonetta and Alessandro Cannavà Post Production: Alessandro Cannavà Inoltre tutti i modelli presenti nei render sono disponibili per il download direttamente dalla pagina di treddi ( sviluppati in 3ds Max and Corona Render). Enjoy! https://www.treddi.com/forum/files/file/1395-bassfish/ https://www.treddi.com/forum/files/file/1403-soppressata/ https://www.treddi.com/forum/files/file/1400-onions/ https://www.treddi.com/forum/files/file/1401-pecorino/ https://www.treddi.com/forum/files/file/1402-potatoes/ https://www.treddi.com/forum/files/file/1396-bowl-clams/ Carlos Faustino www.carlosfaustino.net
  3. Following with what Grabiele Simonetta (https://www.treddi.com/cms/making-of/making-of-im-arch-foodscan-prima-parte/4052/) said on his previous article, my part on this workshop organized by Im-Arch ((http://www.im-arch.com/), was to "bring to the table" a series of food models using the photogrammetry technique in order to aquire them. I'm a self-taught 3d artist and I have been working and developing my skills on photogrammetry for almost two years. This specific technique can give you amazing models with an incredible detail, and that was what kept me motivated and wanting to go further with this. The software used for these reconstructions was 3DF Zephyr. https://www.3dflow.net This challenge was presented to me by Fabio D’Agnano and Gilda Lombardi and during the three day workshop I was meant to give some basic notions on photogrammetry, how to capture, light and process food models. I've done it in tandem with Fabio Pisano (chef) and since he finished cooking one plate, we let it rest and chill and then started photographing it. Thank you to all Im-Arch people (Jason Bergeron, Alessandro Cannavà, Fabio D’Agnano, Carlos Faustino, Enea Le Fons, Gilda Lombardi, Jeff Mottle, Nick Moutafis, Paola Perozzo, Fabio Pisano, Serena Ruffato, Gabriele Simonetta, Michela Tonelli). Here, I'm going to show you my workflow on the processing part (after capturing the photos) using as an example, a dish Fabio Pisano cook in Talamone. First we import the photos with or without masks and try to build a sparse cloud, showing us the first step of alignment of all our photos. From there we move towards our dense point cloud and mesh creation. We then project the texture and export the raw mesh from 3DF Zephyr. After this, we import the raw mesh in order to optimize and clean it. Finishing this process we, then, get the model retopologised and ready to use on any 3d environment after doing some baking with the textures. After this part, Gabriele Simonetta and Alessandro Cannavà created the final step and shaders for final render made in 3DS Max and Corona Renderer. This model is available to download for free as well as other three models via my sketchfab profile: https://sketchfab.com/carlosfaustino Here the Final Images: Food Photogrammetry: Carlos Faustino Final Images: Gabriele Simonetta and Alessandro Cannavà Post Production: Alessandro Cannavà And here, all models showed in the final image are available for download from treddi page (made in 3ds Max and Corona Render) https://www.treddi.com/forum/files/file/1395-bassfish/ https://www.treddi.com/forum/files/file/1403-soppressata/ https://www.treddi.com/forum/files/file/1400-onions/ https://www.treddi.com/forum/files/file/1401-pecorino/ https://www.treddi.com/forum/files/file/1402-potatoes/ https://www.treddi.com/forum/files/file/1396-bowl-clams/ Carlos Faustino www.carlosfaustino.net
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