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About seghier

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  1. Hi You can use them together but you can't compare two different softwares. I see some people create cars with sketchup , if they use blender they will save hours of work. With blender you can add elements and render what you did in sketchup. For example cloth animation , sculpting, uv mapping subdivision ....etc . which can used for interior and exterior architectural designs. Use them together and take what you need from blender.
  2. Hello i created some grasshopper definitions included in the videos except the video of bones i hope you find them useful https://www.youtube.com/watch?v=stqQizHlqF4 https://www.youtube.com/watch?v=jeyBNT1Gmhg https://www.youtube.com/watch?v=6q9KgXADbig&t https://www.youtube.com/watch?v=K1q8R0ZvU6o https://www.youtube.com/watch?v=MTQtPs2xcRk
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    Hello if there are maxwell users here ; this tool will help them i created it to do some tasks like render animations ; replace materials ; replace hdrs (timelapse included) ... and more if the thread is in the wrong section please move it https://gum.co/AgEZ
  4. ok i will export un-subdivided version and anyone can use subdivision modifier to get the best result
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    yes i know it is the next phase but i can't wait maybe i will render another Fountain this is PNG version ; jpg have poor quality
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    Thanks final render retouched a little with photoshop
  7. i reduce the water subdivision this is a scene include water created with realflow https://www.dropbox.com/s/9k14njqmq7c4dmu/Fountain_new.rar?dl=0
  8. Version 1.0.1


    Texturing of Letizia Sardo- Fontana Software used : Blender
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    Thanks i uplaod blend file with textures packed the realflow water have a big size ; i can't upload it render not finished yet
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    hello i choose this model of "Letizia Sardo" because it's beautiful and natural i made a modification in blender : merge points ; recreate the basin ;the water ; the ropes ; un-subdivide stones ; rectreate the two small bamboo to prepare models for unwraping and uv mapping and i create water with realflow than i used sculpting in blender to add details and correction all textures used from this website : http://www.textures.com/ i used maxwell for rendering ( render not finish yet ); and here some photos from blender
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