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Patrick Dalla Torre

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Patrick Dalla Torre last won the day on August 8

Patrick Dalla Torre had the most liked content!

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About Patrick Dalla Torre

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    Matricola

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    https://www.behance.net/patrickdallatorre

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  1. Lo scopo era proprio quello, aggiungere le persone alle immagini, a mio parere, aiuta a raccontare una storia, cose che nei soli render non sempre avviene. Ad ogni modo non credo che siano sempre necessarie, ma in questo caso essendo un Bar dove la gente va per incontrarsi e spendere del tempo inseme ho pensato che fossero fondamentali per dare valore all'intero progetto.
  2. Grazie mille del feedback! Le persone sono state inserite in post produzione. Sfortunatamente non ho ancora trovato dei modelli in 3d che riescano a tenere testa alle foto. Il segreto per ottenere il fotorealismo é un buon colour grading. In questo link ho inserito anche uno speed video della post produzione: https://www.behance.net/gallery/101508279/Goza-Panama-Full-CGI-concept-design
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    This is a full CGI personal project of my own concept design of "Goza - Panamá a Sorbos" in Panama. This Panamanian terrace bar located in the historical fish market site of Panama City is going to be the most exclusive cocktail bar in the area. These visuals lead you throughout this exotic place to make you experience the atmosphere from a warm afternoon to a stunning sunset.
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    Materials is a personal project focused on creating high detailed CG materials using mainly Corona Render and 3DSmax.This chapter is about fabrics. CLICK LINK TO WATCH VIDEO PROJECT BREAKDOWN https://cdn-animation.artstation.com/p/video_sources/000/070/119/008-01-fabrics-breakdown-x.mp4
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    Materials is a personal project focused on creating high detailed CG materials using mainly Corona Render and 3DSmax.This chapter is about fabrics. CLICK LINK TO WATCH VIDEO PROJECT BREAKDOWN https://cdn-animation.artstation.com/p/video_sources/000/070/119/008-01-fabrics-breakdown-x.mp4
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    - CLICK IMAGE FOR VIDEO - Project Breakdown Materials is a personal project focused on creating high detailed CG materials using mainly Corona Render and 3DSmax.This chapter is about fabrics.
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    After watching a TED talk, where a Hariri Pontarini Architects' associate explained the process to create a sacred building, I have been inspired and decided to re-create the Baha'i Temple in 3D and update my portfolio with brand new CGIs. This project focuses on experimenting with materials, textures, lights, cameras and atmosphere. The whole building, interiors and the surrounding city are modelled in 3Dsmax, rendered with Corona Renderer and post-processed in Photoshop. All the references used are available online, on the Architects' website and Pinterest. The project divides into three sections due to the amount of work involved.​​​​ The 3rd section focuses on the interiors, the shapes the light casts and the atmosphere that the translucency of the white marble creates inside the building. The combination of all these factors gives at the space the sensation of sacred and peaceful.
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    After watching a TED talk, where a Hariri Pontarini Architects' associate explained the process to create a sacred building, I have been inspired and decided to re-create the Baha'i Temple in 3D and update my portfolio with brand new CGIs. This project focuses on experimenting with materials, textures, lights, cameras and atmosphere. The whole building, interiors and the surrounding city are modelled in 3Dsmax, rendered with Corona Renderer and post-processed in Photoshop. All the references used are available online, on the Architect's website and Pinterest. The project is divided into three sections due to the amount of work involved. The 2nd section focuses on the staircase design and its elegant silhouette. The wiggly shape of this particular part of the building gives endless interesting perspectives to play with when choosing the cameras.
  9. Grazie a tutti, a breve pubblicheró anche gli interni e succesivamente i dettagli! Questo edificio é talmente bello che potrei fare centinaia di immagini!
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    After watching a TED talk where the architect was explaining the process involved to create a sacred building, I got inspired as this process looked very interesting and new to me. I decided to create this 3D model and add some new images for my portfolio. I decided to separate this project in 3 different parts due to the amount of work involved. Almost everything is been modelled in 3D using 3dsmax, and rendered in Corona. All the references that I used are available online, on the Architect's website and Pinterest. This 1st section is focused on the exterior part of the temple and the surrounding city, Santiago de Chile. Each image wanted to show a different time of the day, from the sunrise to the sunset.
  11. Sí ho usato una normal map, solitamente per avere un effetto piú tridimensionale le normal map funzionano meglio delle bump map in grey scale. questo perché usano tutti e 3 gli assi invece che solo 1
  12. Ciao community, come promesso allego lo screen shot del materiale "metallo e gocce di pioggia". Il concetto é di creare due materiali "metallo" distinti, uno asciutto ed uno dove applicheremo le gocce di pioggia tramite una texture. Infine li si collega ad un unico "layer material" dove con una maschera AO faremo in modo che il metallo con le gocce di pioggia venga applicato con piu effetto nelle zone dove prevedo che l'acqua si accumulerá di piú. Nel mio caso l'effetto é minimo, perché nella scena sta piovendo a dirotto quindi ovunque doveva essere bagnato, ma lo stesso principio lo si puó applcare ad uno svariato numero di materiali! Spero di esser stato utile!
  13. Grazie, comunque sí, entrambi sono stati realizzati usando il corona layer material, Appena riesco cerco di postare un paio di screen shot della realizzazione!
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