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Pasquale Scionti got a reaction from fedor in Scandinavian render Unreal Engine 4.22
My scandinavian render with unreal engine 4.22 using raytrace technology.Everything is in realtime, GI AO and reflections, no baking.Sofa modeled by me.
Compared and ispired by real photo bottom one.
www.sciontidesign.com
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Pasquale Scionti got a reaction from D@ve in Archviz sample project raytrace Unreal Engine4.24
I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
www.sciontidesign.com
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Pasquale Scionti got a reaction from grafico3DStudioMax in Archviz sample project raytrace Unreal Engine4.24
I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
www.sciontidesign.com
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Pasquale Scionti got a reaction from riccardocosco in Archviz sample project raytrace Unreal Engine4.24
I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
www.sciontidesign.com
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Pasquale Scionti got a reaction from Santino in Archviz sample project raytrace Unreal Engine4.24
I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
www.sciontidesign.com
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Pasquale Scionti reacted to grafico3DStudioMax in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer
dalla prima immagine mi è subito venuto in mente The Last of Us ? ! Ne deduco che anche tu starai aspettando il sequel (che si preannuncia grandioso !!)
Comunque ottimo rendering, progetto bello impegnativo ! ?
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Pasquale Scionti got a reaction from grafico3DStudioMax in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer
my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine -
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Pasquale Scionti got a reaction from Michele71 in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer
my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine -
Pasquale Scionti got a reaction from grafico3DStudioMax in Archviz personal project render vray
Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace
Per adesso ho abbandonato Corona o Unity ?
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Pasquale Scionti got a reaction from Manuel84 in Archviz personal project render vray
Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace
Per adesso ho abbandonato Corona o Unity ?
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Pasquale Scionti got a reaction from Magog in Archviz personal project render vray
My personal project i modeled sofa the coffee table and armchair with throw used zbrush and marvelous designer for details render with 3dsmax
Hope you like 'cheers
www.sciontidesign.com
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Pasquale Scionti reacted to Manuel84 in Archviz personal project render vray
Molto bello e dettagliato anche questo, ti chiedo una cosa però: sembra che tu riesca a passare in poco tempo da maxwell, corona, vray oltre che alternare max a unity.. come decidi quale software utilizzare di volta in volta e a regolarti con i vari asset?
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Pasquale Scionti reacted to LabiSSo in Archviz personal project render vray
bellissimo come al solito !
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Pasquale Scionti reacted to Pix in Archviz personal project render vray
Ormai sono monotono nel dire che i tuoi progetti mi piacciono sempre un sacco Pasquale
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Pasquale Scionti got a reaction from grafico3DStudioMax in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti reacted to Michele71 in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Bellooo!! Aaaahhh the last of us, bei ricordi...
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Pasquale Scionti got a reaction from Michele71 in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti reacted to Pix in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Lavoro meraviglioso, come sempre
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Pasquale Scionti got a reaction from riccardocosco in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti reacted to D@ve in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Veramente notevole ... bravo Pasquale ?
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Pasquale Scionti got a reaction from LabiSSo in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti got a reaction from D@ve in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti got a reaction from Filippo Soldateschi in Inspired by The last of us Created with Unreal Engine 4.22 and raytrace
Created with Unreal Engine 4.22 and raytrace
Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal
Car model was retextured in Substance Painter
www.sciontidesign.com -
Pasquale Scionti got a reaction from andcore in Scandinavian render Unreal Engine 4.22
My scandinavian render with unreal engine 4.22 using raytrace technology.Everything is in realtime, GI AO and reflections, no baking.Sofa modeled by me.
Compared and ispired by real photo bottom one.
www.sciontidesign.com