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Pasquale Scionti

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  1. Like
    Pasquale Scionti got a reaction from AMel in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  2. Like
    Pasquale Scionti reacted to fedor in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    Stupendo, come tutti i tuoi lavori realizzati, complimenti!
  3. Like
  4. Like
    Pasquale Scionti reacted to MarcoBo in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    Bellissimo, anche se i "piumini" mi danno un pò fastidio 😙
  5. Like
    Pasquale Scionti got a reaction from madmatt in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  6. Like
    Pasquale Scionti got a reaction from fedor in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  7. Like
    Pasquale Scionti got a reaction from dialedia in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  8. Like
    Pasquale Scionti got a reaction from emilierollandin in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  9. Thanks
    Pasquale Scionti reacted to D@ve in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    Ma è MERAVIGLIOSO 😱
    Bravissimo @Pasquale Scionti
  10. Thanks
    Pasquale Scionti reacted to Pix in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    A me i render in GPU mi danno sempre l'idea di "giocattoloso" tipica dei videogiochi, ma questi tuoi render sono forse i piu realistici che abbia visto...davero spettacolari.
    Le magascan invece mi stanno un pò sulle balle perchè ammazzano anni studio e il talento degli artisti, ma è innegabile che nei  render fanno la loro bella figura....il futuro è questo e bisogna abituarsi
    Complimenti davvero, per me un lavoro da 10
     
  11. Like
    Pasquale Scionti got a reaction from D@ve in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  12. Thanks
    Pasquale Scionti got a reaction from Pix in Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps   
    My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mansion #oldmansion #ue4 #unrealengine #megascans #cinematic #3dsmax #abandoned #abandonedplaces #realtime #videogames #rtx #raytrace
  13. Like
    Pasquale Scionti got a reaction from fedor in Scandinavian render Unreal Engine 4.22   
    My scandinavian render with unreal engine 4.22 using raytrace technology.Everything is in realtime, GI AO and reflections, no baking.Sofa modeled by me.
    Compared and ispired by real photo bottom one.
    www.sciontidesign.com
  14. Like
    Pasquale Scionti got a reaction from D@ve in Archviz sample project raytrace Unreal Engine4.24   
    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
    www.sciontidesign.com
     
  15. Like
    Pasquale Scionti got a reaction from grafico3DStudioMax in Archviz sample project raytrace Unreal Engine4.24   
    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
    www.sciontidesign.com
     
  16. Like
    Pasquale Scionti got a reaction from riccardocosco in Archviz sample project raytrace Unreal Engine4.24   
    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
    www.sciontidesign.com
     
  17. Thanks
    Pasquale Scionti got a reaction from Santino in Archviz sample project raytrace Unreal Engine4.24   
    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl...
    www.sciontidesign.com
     
  18. Like
    Pasquale Scionti reacted to grafico3DStudioMax in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer   
    dalla prima immagine mi è subito venuto in mente The Last of Us 😍 !  Ne deduco che anche tu starai aspettando il sequel (che si preannuncia grandioso !!)
    Comunque ottimo rendering, progetto bello impegnativo ! 🤗
  19. Like
    Pasquale Scionti got a reaction from grafico3DStudioMax in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer   
    my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine
  20. Like
  21. Like
    Pasquale Scionti got a reaction from Michele71 in my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer   
    my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine
  22. Like
    Pasquale Scionti got a reaction from grafico3DStudioMax in Archviz personal project render vray   
    Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace  
    Per adesso ho abbandonato Corona o Unity 😉 
  23. Like
    Pasquale Scionti got a reaction from Manuel84 in Archviz personal project render vray   
    Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace  
    Per adesso ho abbandonato Corona o Unity 😉 
  24. Like
    Pasquale Scionti got a reaction from Magog in Archviz personal project render vray   
    My personal project i modeled sofa the coffee table and armchair with throw used zbrush and marvelous designer for details render with 3dsmax 
    Hope you like 'cheers 
    www.sciontidesign.com
     
  25. Like
    Pasquale Scionti reacted to Manuel84 in Archviz personal project render vray   
    Molto bello e dettagliato anche questo, ti chiedo una cosa però: sembra che tu riesca a passare in poco tempo da maxwell, corona, vray oltre che alternare max a unity.. come decidi quale software utilizzare di volta in volta e a regolarti con i vari asset?
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