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Pasquale Scionti

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Everything posted by Pasquale Scionti

  1. Grazie totorototo ma quei modelli 3d umani che volano sono li per un motivo di ispirazione al gioco Death Stranding
  2. CIao a tutta la community di Treddi sono inella mia bella Italia per vacanza e mi piaccerebbe condivedere con voi i miei ultimi lavori showreel e intervista con 80 Level creati con Unreal Engine 5 sfruttando la nuova Global Illumination in realtime. Mi trovate su questi social https://www.instagram.com/scionti_design https://www.artstation.com/pscionti https://twitter.com/scionti_design Buona giornata a tutti Pasquale
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    CIao a tutta la community di Treddi sono inella mia bella Italia per vacanza e mi piaccerebbe condivedere con voi i miei ultimi lavori showreel e intervista con 80 Level creati con Unreal Engine 5 sfruttando la nuova Global Illumination in realtime. Mi trovate su questi social https://www.instagram.com/scionti_design https://www.artstation.com/pscionti https://twitter.com/scionti_design Buona giornata a tutti Pasquale
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    I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl... www.sciontidesign.com
  5. I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl... www.sciontidesign.com
  6. my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine
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    my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine
  8. Morning to all this is a personal project i am working on hope you like. Wishbone chair ,ceiling lapmps and dining table are modeled and textured by me with 3dsmax and render in Unreal Engine 4.23 using raytrace technology all realtime no baking on a rtx2070 msi laptop 8 core Follow me on instagram for previews Thank you more coming soon www.sciontidesign.com
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    Morning to all this is a personal project i am working on hope you like. Wishbone chair ,ceiling lapmps and dining table are modeled and textured by me with 3dsmax and render in Unreal Engine 4.23 using raytrace technology all realtime no baking on a rtx2070 msi laptop 8 core Follow me on instagram for previews Thank you more coming soon www.sciontidesign.com
  10. Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace Per adesso ho abbandonato Corona o Unity ?
  11. My personal project i modeled sofa the coffee table and armchair with throw used zbrush and marvelous designer for details render with 3dsmax Hope you like 'cheers www.sciontidesign.com
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    My personal project i modeled sofa the coffee table and armchair with throw used zbrush and marvelous designer for details render with 3dsmax Hope you like 'cheers www.sciontidesign.com
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    Created with Unreal Engine 4.22 and raytrace Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal Car model was retextured in Substance Painter www.sciontidesign.com
  14. Created with Unreal Engine 4.22 and raytrace Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal Car model was retextured in Substance Painter www.sciontidesign.com
  15. My composition sofa modeled by me from photo reference used 3dsmax and cloth simulator, details in zbrush render with vray www.sciontidesign.com
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    My composition sofa modeled by me from photo reference used 3dsmax and cloth simulator, details in zbrush render with vray www.sciontidesign.com
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