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Pasquale Scionti last won the day on November 24 2018
Pasquale Scionti had the most liked content!
About Pasquale Scionti
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Treddiano
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Impiegato (Employee)
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https://www.artstation.com/pscionti
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AMel reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pasquale Scionti reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pasquale Scionti reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pasquale Scionti reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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madmatt reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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fedor reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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dialedia reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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emilierollandin reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pasquale Scionti reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pasquale Scionti reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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D@ve reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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Pix reacted to a post in a topic: Old abandoned mansion environment Unreal Engine 4.26 GPU baked lightmaps
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My old abandoned mansion environment featured on Quixel Bridge and render with Unreal Engine 4.26 this is full baked lightmap version using GPU and physical based lightning. Inspired by Resident Evil and The Last of us Quixel megascan assets and materials with mixer Entire Structure-armchair-curtains-frames-ceiling light-modeled with 3dsmax/Substance Painter and Marvelous Designer Interviewed by 80 level https://80.lv/articles/creating-an-old-abandoned-mansion-with-quixel-tools/ Project on Artstation https://www.artstation.com/artwork/OozGXy #quixel #environment #3dsmax #modeling #horror #mans
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fedor reacted to a post in a topic: Scandinavian render Unreal Engine 4.22
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D@ve reacted to a post in a topic: Archviz sample project raytrace Unreal Engine4.24
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grafico3DStudioMax reacted to a post in a topic: Archviz sample project raytrace Unreal Engine4.24
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I am so happy to share with you all this archviz raytrace scene sample project for you to download free available from Learn tab of your Epic Games Launcher. Responsable of leading the design work and composition on this scene, also for modeling, lightning and texturing. You will learn the power of raytrace and how it is will help in your worflow to reach photoreal archviz. Thank you Epic Games for this amazing journey. Was a great experience. More info here https://www.unrealengine.com/en-US/bl... www.sciontidesign.com
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Pasquale Scionti reacted to a post in a topic: my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer
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Pasquale Scionti reacted to a post in a topic: my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer
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my personal project render with vray-3dsmax-Forestpack-Quixel megascans and mixer Inspired by film i am legend and game the last of us 2, more coming soon www.sciontidesign.com #thelastofus2 #vray #archviz #kitbash3d #quixel #quixelmixer #mood #apocalypse #gameart #3dsmax #forestpack #ue4 #composition #render #3d #render_contest #evermotion @chaosgroup @itoosoft @quixelofficial @kitbash3d @naughty_dog_inc @unrealengine
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- forestpack
- 3dsmax
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Morning to all this is a personal project i am working on hope you like. Wishbone chair ,ceiling lapmps and dining table are modeled and textured by me with 3dsmax and render in Unreal Engine 4.23 using raytrace technology all realtime no baking on a rtx2070 msi laptop 8 core Follow me on instagram for previews Thank you more coming soon www.sciontidesign.com
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Archviz personal project render vray
Pasquale Scionti replied to Pasquale Scionti's topic in [FINAL] Gallery Images
Grazie Manuel dipende dal mood di solito utilizzo 3dsmax e vray per poi importare il tutto in Unreal Engine 4 con utilizzo di raytrace Per adesso ho abbandonato Corona o Unity- 6 replies
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- visuliazation
- realism
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Pasquale Scionti reacted to a post in a topic: Archviz personal project render vray
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Pasquale Scionti reacted to a post in a topic: Archviz personal project render vray
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Archviz personal project render vray
Pasquale Scionti replied to Pasquale Scionti's topic in [FINAL] Gallery Images
Grazie a tutti- 6 replies
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- visuliazation
- realism
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Archviz personal project render vray
Pasquale Scionti replied to Pasquale Scionti's topic in [FINAL] Gallery Images
grazie- 6 replies
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Pasquale Scionti reacted to a post in a topic: Archviz personal project render vray
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My personal project i modeled sofa the coffee table and armchair with throw used zbrush and marvelous designer for details render with 3dsmax Hope you like 'cheers www.sciontidesign.com
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- visuliazation
- realism
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Created with Unreal Engine 4.22 and raytrace Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal Car model was retextured in Substance Painter www.sciontidesign.com
- 7 replies
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- thelastofus
- gameart
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