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Pasquale Scionti

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Pasquale Scionti last won the day on November 24 2018

Pasquale Scionti had the most liked content!

About Pasquale Scionti

  • Rank
    Treddiano

Professional Info

  • Employment
    Libero Professionista (Freelancer)
  • Sito Web
    http://www.sciontidesign.com

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    Created with Unreal Engine 4.22 and raytrace Inspired by videogame the last of us 2 used quixel megascan , created terrain with brushes and used forest pack from redwood to populate and brush foliage environment, post and lightning all inside unreal Car model was retextured in Substance Painter www.sciontidesign.com
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    My composition sofa modeled by me from photo reference used 3dsmax and cloth simulator, details in zbrush render with vray www.sciontidesign.com
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    My scandinavian render with unreal engine 4.22 using raytrace technology.Everything is in realtime, GI AO and reflections, no baking.Sofa modeled by me. Compared and ispired by real photo bottom one. www.sciontidesign.com
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    Created with Twinmotion 2019 now owned by Unreal Engine Epic Games. Used megascan assets from Quixel Enjoy Thanks www.sciontidesign.com
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    My Scandinavian interior realtime raytrace render Unreal Engine 4.22 Hdr lightning and raytrace technology no baked lights all realtime Sofa designed and modeled by me using 3dsmax and cloth simulator and zbrush for details. www.sciontidesign.com
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    Hello this is a screenshot render inside Unreal Engine 4.22 used raytrace and hdr lightning no baking everything is realtime www.sciontidesign.com Used RTX2070 Animation and more coming soon
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    My personal composition created with Unreal Engine 4.22 used raytrace technology and hdr lightning www.sciontidesign.com
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    My latest project of my personal sofa render with Corona Modeled and designed by me used 3dsmax cloth simulator and zbrush for details www.sciontidesigm.com
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