Vai al contenuto

BlackL0tus

Members
  • Portfolio

    Portfolio
  • Numero messaggi

    20
  • Registrato

  • Ultima Visita

Info su BlackL0tus

  • Rango
    Matricola

Informazioni professionali

  • Impiego
    Libero Professionista (Freelancer)
  • Sito Web
    http://www.cargocollective.com/fdfmodeling
  1. BlackL0tus

    Abouh

    did this character during my spare time...this model is based on the raf grassetti character design...so much inspiring! Hope you find it interesting!
  2. BlackL0tus

    [WIP] Skinny Spiderman

    Ciao a tutti! vorrei mostrarvi l'ultimo progetto personale che pian piano sto portando avanti. L'idea era di creare uno spiderman abbastanza caricaturale nelle masse/forme...ho volutamente esagerato nella lunghezza degli arti... Ho fatto un piccolo compositing allo stato attuale dei lavori...domani posto i rendering semplici usciti da zbrush...
  3. BlackL0tus

    Skinny Spiderman

    Hi all, this is a wip of a project of mine. I'm doing it during my spare time. Hope you find it interesting!
  4. BlackL0tus

    Techno Kabal

    Made during my spare time....this is the first time i use Keyshot for rendering Prototyping/Sculpting/Retopo ZBrush Rendering Keyshot Compositing/Post Photoshop
  5. BlackL0tus

    Techno Kabal

    thanks guys! Yep i did without reference...just sketching looking for good shapes and that's what came out.
  6. BlackL0tus

    Techno Kabal

    Hi guys...this is the last project of mine did during the spare time...as most of the time i do not start with a concrete idea in mind so during the sketching phase what came out was a sort of techno armor suit that reminds me Kabal (from Mortal Kombat...dunno why ) hope you find it interesting!
  7. BlackL0tus

    Aberration

    hi thanks! No, i'm sorry...no timelaps or tutorial :| maybe i could do it in the future...will see @statib @DAiKi : grazie ragassi!
  8. BlackL0tus

    Charging

    Yes the proportions are kindly "custom"...it comes during the sketching process and i like it so i moved on for the pose: yes, i could give him a "more aggressive" look but i do not think that the arrangement of the muscles -torso-legs is so bad... thanks for the comment
  9. BlackL0tus

    Anatomy Studies

    thanks a lot for the critique, i'll try to correct the problems in the next sculpt btw as references i use Paul RIcher's book Human Anatomy and Scott Eaton's Workshop ps: what do you use for you anatomy studies?
  10. BlackL0tus

    Aberration

    So, this is a rendering made during my spare time…my idea is to release one piece per week…this is the first one… For this monster i mainly used ZBrush for the prototyping, sculpting and polypainting and rendering…this allows me to freely form the shapes and speed up the work…then i used photoshop for the compositing part. Hope you like it!
  11. BlackL0tus

    The Space Plumber

    Made during a cold sunday…hope you like! (concept not mine)
  12. BlackL0tus

    Anatomy Studies

    This is a personal project started to get an in deep knowlege of the human anatomy…this is the first rendering that came out…hope you find it interesting!
  13. BlackL0tus

    Charging

    i made this character during my spare time…i just wanted to learn new stuff (like fibermesh) first i took my time to search references…after that i start sculpting the base mesh using dynamesh…when i was satisfied i retopologized the character using Topogun…posing and start modeling some stuff in maya…uvs, polypaint and bpr rendering…that’s the result…enjoy it!
  14. BlackL0tus

    Charging

    i made this character during my spare time…i just wanted to learn new stuff (like fibermesh) first i took my time to search references…after that i start sculpting the base mesh using dynamesh…when i was satisfied i retopologized the character using Topogun…posing and start modeling some stuff in maya…uvs, polypaint and bpr rendering…that’s the result…enjoy it!
  15. BlackL0tus

    Ferrari 250 LM

    Grazie dei complimenti!!No non ci sono altre inquadrature... solo questa...l'hdr e' stato pensato a partire dal posizionamento della camera
×