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BlackL0tus

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About BlackL0tus

  • Rank
    Matricola

Professional Info

  • Employment
    Libero Professionista (Freelancer)
  • Sito Web
    http://www.cargocollective.com/fdfmodeling
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    did this character during my spare time...this model is based on the raf grassetti character design...so much inspiring! Hope you find it interesting!
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    Ciao a tutti! vorrei mostrarvi l'ultimo progetto personale che pian piano sto portando avanti. L'idea era di creare uno spiderman abbastanza caricaturale nelle masse/forme...ho volutamente esagerato nella lunghezza degli arti... Ho fatto un piccolo compositing allo stato attuale dei lavori...domani posto i rendering semplici usciti da zbrush...
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    Hi all, this is a wip of a project of mine. I'm doing it during my spare time. Hope you find it interesting!
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    Made during my spare time....this is the first time i use Keyshot for rendering Prototyping/Sculpting/Retopo ZBrush Rendering Keyshot Compositing/Post Photoshop
  5. thanks guys! Yep i did without reference...just sketching looking for good shapes and that's what came out.
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    Hi guys...this is the last project of mine did during the spare time...as most of the time i do not start with a concrete idea in mind so during the sketching phase what came out was a sort of techno armor suit that reminds me Kabal (from Mortal Kombat...dunno why ) hope you find it interesting!
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    hi thanks! No, i'm sorry...no timelaps or tutorial :| maybe i could do it in the future...will see @statib @DAiKi : grazie ragassi!
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    Yes the proportions are kindly "custom"...it comes during the sketching process and i like it so i moved on for the pose: yes, i could give him a "more aggressive" look but i do not think that the arrangement of the muscles -torso-legs is so bad... thanks for the comment
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    thanks a lot for the critique, i'll try to correct the problems in the next sculpt btw as references i use Paul RIcher's book Human Anatomy and Scott Eaton's Workshop ps: what do you use for you anatomy studies?
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    So, this is a rendering made during my spare time…my idea is to release one piece per week…this is the first one… For this monster i mainly used ZBrush for the prototyping, sculpting and polypainting and rendering…this allows me to freely form the shapes and speed up the work…then i used photoshop for the compositing part. Hope you like it!
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    Made during a cold sunday…hope you like! (concept not mine)
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    This is a personal project started to get an in deep knowlege of the human anatomy…this is the first rendering that came out…hope you find it interesting!
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    i made this character during my spare time…i just wanted to learn new stuff (like fibermesh) first i took my time to search references…after that i start sculpting the base mesh using dynamesh…when i was satisfied i retopologized the character using Topogun…posing and start modeling some stuff in maya…uvs, polypaint and bpr rendering…that’s the result…enjoy it!
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    i made this character during my spare time…i just wanted to learn new stuff (like fibermesh) first i took my time to search references…after that i start sculpting the base mesh using dynamesh…when i was satisfied i retopologized the character using Topogun…posing and start modeling some stuff in maya…uvs, polypaint and bpr rendering…that’s the result…enjoy it!
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    Grazie dei complimenti!!No non ci sono altre inquadrature... solo questa...l'hdr e' stato pensato a partire dal posizionamento della camera
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