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Maximus

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  1. Like
    Maximus got a reaction from gurugugnola in Procedural Tree Generator   
    è strano che ti succeda quel casino gurugugnola, il distribution grow è settato di default per aprire i rami, se l'hai appena installato come addon prova a riavviare Softimage, anche se credo tu l'abbia fatto, prova a disinstallare e reinstallare l'addon magari.

    Io ci lavoro da un pò e non mi ha dato alcun problema, però essendo così semplice nei primi passaggi, se non ti funziona probabilmente c'è qualcosa che non va da installazione credo, oppure hai i valori del Distribution grow sballati ti posto uno screen:


  2. Like
    Maximus got a reaction from papafoxtrot in Fun With Mental Ray 3.8   
    ecco un piccolo test,

    Soft 2010

    ' INFO : RCFG 0.5 info : finished computing final gather level 0 (pass 3 of 3)
    ' INFO : RCFG 0.4 info : depth #finalgather points
    ' INFO : RCFG 0.4 info : 0 122726
    ' INFO : RCFG 0.4 info : 1 2592
    ' INFO : RCFG 0.4 info : 2 38
    ' INFO : RCFG 0.4 info : ray type number
    ' INFO : RCFG 0.4 info : eye 323464
    ' INFO : RCFG 0.4 info : reflection 9161701
    ' INFO : RCFG 0.4 info : shadow 6774478
    ' INFO : RCFG 0.4 info : finalgather 34203008
    ' INFO : RCFG 0.4 info : balancing updated finalgather map (125356 points)
    ' INFO : RCFG 0.4 info : wallclock 0:03:57.42 for computing finalgather points
    ' INFO : RCFG 0.4 info : allocated 146 MB, max resident 296 MB
    ' INFO : RC 0.4 info : rendering statistics
    ' INFO : RC 0.4 info : type number per eye ray
    ' INFO : RC 0.4 info : eye rays 1081410 1.00
    ' INFO : RC 0.4 info : reflection rays 805465 0.74
    ' INFO : RC 0.4 info : shadow rays 5928816 5.48
    ' INFO : RC 0.4 info : fg points interpolated 1822267 1.69
    ' INFO : RC 0.4 info : on average 55.51 finalgather points used per interpolation
    ' INFO : RC 0.4 info : wallclock 0:05:24.79 for rendering
    ' INFO : RC 0.4 info : allocated 171 MB, max resident 296 MB
    ' INFO : GAPM 0.4 info : triangle count (including retessellation) : 880437
    ' INFO : PHEN 0.4 info : Reflection rays skipped by threshold: 1911736



    Soft 2011

    ' INFO : RCFG 0.4 info : finished computing final gather level 0 (pass 3 of 3)
    ' INFO : RCFG 0.4 info : depth #finalgather points
    ' INFO : RCFG 0.4 info : 0 122671
    ' INFO : RCFG 0.4 info : 1 2562
    ' INFO : RCFG 0.4 info : 2 37
    ' INFO : RCFG 0.4 info : 3 and higher 1
    ' INFO : RCFG 0.4 info : ray type number
    ' INFO : RCFG 0.4 info : eye 323464
    ' INFO : RCFG 0.4 info : reflection 9181323
    ' INFO : RCFG 0.4 info : shadow 9105920
    ' INFO : RCFG 0.4 info : finalgather 34176863
    ' INFO : RCFG 0.4 info : balancing updated finalgather map (125271 points)
    ' INFO : RCFG 0.4 info : wallclock 0:03:58.16 for computing finalgather points
    ' INFO : RCFG 0.4 info : allocated 153 MB, max resident 169 MB
    ' INFO : RC 0.4 info : rendering statistics
    ' INFO : RC 0.4 info : type number per eye ray
    ' INFO : RC 0.4 info : eye rays 983661 1.00
    ' INFO : RC 0.4 info : reflection rays 701307 0.71
    ' INFO : RC 0.4 info : shadow rays 9189126 9.34
    ' INFO : RC 0.4 info : fg points interpolated 1621818 1.65
    ' INFO : RC 0.4 info : on average 54.14 finalgather points used per interpolation
    ' INFO : RC 0.4 info : wallclock 0:05:15.89 for rendering
    ' INFO : RC 0.4 info : allocated 118 MB, max resident 169 MB
    ' INFO : GAPM 0.4 info : triangle count (including retessellation) : 883127
    ' INFO : PHEN 0.4 info : Reflection rays skipped by threshold: 1904212




    I settaggi:



    Mitchell 4/4 - Displacement attivato, niente AO, area shadow samples 6/6
    FG è abbastanza alto, nn so perchè ancora si vedono le macchie ma vabbè..son stanchissimo


    qui c'è la scena di XSI http://www.megaupload.com/?d=BXC3X3OJ
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