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claudio naviglio

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    Portfolio
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claudio naviglio last won the day on January 1

claudio naviglio had the most liked content!

About claudio naviglio

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    Matricola

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    Libero Professionista (Freelancer)
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    http://claudionaviglio.myportfolio.com/

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    Hi everyone, a new bumper car (damage version) for "Luna Park game asset Pack" Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop Vertices: Lod1 36.813 verts, Lod2 7.647, Lod2 3.179
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    Sup board Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop
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    Drum Set 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop Vertices: 46618 Faces: 45147 Tris: 90878
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    ...e qui i rendering finali. Alla fine i vertici in totale sono 46618 e le facce: 45147. Spero vi piacciano! Ciao ciao Claudio N.
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    Ciao, ecco altri aggiornamenti: qui c'è uno screenshot da Blender di alcuni pezzi della batteria e l'UVgrid
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    Ciao ecco alcune immagini di un Drumset in wireframe, modellato con Blender. Ho cercato di tenere un numero di poligoni non troppo elevato. Il modello verrà poi contestualizzato in un ambiente navigabile in Real-time. A presto ciao! :)
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    Pouf vintage 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop Vertices: 458 Tris: 912 Faces: 456
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    Beer Dispenser 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD_00 --> Vertices: 1150 Faces: 1030 Tris: 2228 LOD_01 --> Vertices: 356 Faces: 547 Tris: 673 LOD_02 --> Vertices: 167 Faces: 258 Tris: 306
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    Lighthouse 3d lowpoly model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD_00 --> Vertices: 9718 Faces: 9417 Tris: 18882 LOD_01 --> Vertices: 3704 Faces: 4707 Tris: 7031 LOD_02 --> Vertices: 1853 Faces: 2350 Tris: 3411
  10. Ciao Michele71,...per cominciare con Substance Painter ti consiglio vivamente di seguire questi tutorial, fatti veramente bene! https://academy.allegorithmic.com/search?software=substance painter
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    Spray Can Dirt 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD00 --> Vertices: 745 Faces: 736 Tris: 1472 LOD01 --> Vertices: 170 Faces: 317 Tris: 335 LOD02 --> Vertices: 87 Faces: 152 Tris: 169
  12. ...ciao Michele71, mi ero dimenticato di risponderti: modello tutto in Blender, bake (dato che è un lowpoly asset) e texturing in Substance Painter, render con Cycles e un pò di post con Photoshop.
  13. Ciao Michele71, io dopo che ho realizzato highpoly e il lowpoly in Blender vado su Substance Painter e importo i due .fbx, calocolo il bake e da lì comincio a creare mappe, effetti, painting.....fatto ciò esporto tutte le mappe in un'unica ottenendo così un modello low con la sua mappa fatta ad hoc. Buona giornata
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    Cannon lowpoly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps Modeling: Blender Texturing: Substance Painter Postproduction: Photoshop LOD_00 --> Vertices: 18306 LOD_01 --> Vertices: 5934 LOD_02 --> Vertices: 2859
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