Released HDR Light Studio 5 a software for creation of HDRI map.
New features (changed log)
Flexible New User Interface
- New UI with panels that can be moved, scaled, docked/undocked and tabbed
- Preset layouts for different size displays
- Color and value ramps are now part of main UI, no longer pop ups
New Canvas Features
- Resizable canvas view
- Canvas can now display transparency via checkboard pattern
- Channel display drop down – Includes HSVA, HSV, Alpha
- Color LUT drop down – select display LUT for canvas
- Tool bar for canvas interaction mode
- Zoom in and out of the canvas
- Zoom into a cropped area on canvas
- Pan around the zoomed canvas view
- Fit canvas into the view
- Pixel Probe – Displays RGBA and HSV values under the cursor position on the canvas
New Presets Panel
- Presets replaces the old ‘Picture Lights’ concept
- Presets display is controlled using the drop down ‘tags’ filter
- Drag and drop preset thumbnails onto the render view, canvas or light list
- Double click a preset thumbnail to add the light to the canvas
New Light Controls Panel
- Click and drag buttons to scale, rotate and change light brightness
Render View (was LiveLight)
- Integrated into main HDR Light Studio app
- Faster render engine powered by Embree 2
- Intelligent renderer, no re-rendering needed to change: HDR lighting, view exposure, diffuse level, reflection level, shadow level or background image adjustments
- Pause/Resume button with progress bar
- Time(Sec) setting for Alembic files
- Tool bar for render view interaction mode
- Channel drop down – Includes HSVA, HSV, Alpha
- Color LUT drop down – select display LUT for render view
- Drop down camera selection
- Freecam mode – unlocks the camera and adds buttons for camera controls
3D file formats
- Load Alembic files
- Load FBX files (windows only)
Image Formats
- HDR Light Studio supports loading: BMP, Cineon, DDS, HDR, IFF, Jpeg, OpenEXR, PNG, PSD, Targa and Tiff
Render Settings
- Apply a LUT to the background image
- More background image formats now supported as above
- New fresnel controls for shader
- Max rendering samples setting
- Faster floor shadow rendering
- Displays loaded 3D model file path
- Simpler presentation of material settings, no longer tabbed
Light List
- New solo state – isolate lights display without affecting their on/off status
- New selectable state – make lights non-selectable via the canvas or render view
- New light lock state – lock lights so their properties can’t be changed
- Includes a light preview thumbnail in the list
- Right click on light list for context menu – duplicate, delete, deselect
Tool Bars
- New repositionable tool bars for adding lights, duplicate, delete, undo/redo, production rendering of HDRI maps
- New ‘re-render’ production HDRI button using last settings
Lighting Content
- New underlying architecture for light layer generation and compositing
- Faster multi thread final rendering of HDRI maps
- Light positioned with 100 x more precision
- Light sizes specified with 100 x more precision
- New sky background – procedural sky generator
- New Gradient Light Type – Linear or radial gradient
- Gradient background light now includes an alpha ramp
- Planar and spherical content mapping
- New blend modes: Multiply, High Pass (via low pass with invert), Hue
- Blend mode has ‘preserve alpha’ and ‘invert’ options
- Load images as lights
- Apply a LUT to a loaded image
- Flip image content horizontally
- Unpremultiply alpha on loaded image
- Invert the alpha channel of loaded image
- Saturation slider control for loaded image
- When coloring a loaded image using a gradient, this can be positioned anywhere with a radial or linear gradient
- New secondary alpha control on lights via Alpha multiply using gradient or image
- New Uber light type has all properties swappable providing all possible lighting settings from a single light type
- Lights can be now be renamed in the Light Properties panel
- New content type – flat color
Light Preview View
- Scaleable light preview
- Now includes transparency display via checkerboard pattern
- Channel drop down – Includes HSVA, HSV, Alpha
- Color LUT drop down – select display LUT for light preivew
- View exposure control
New HDRI Image Output Options
- Now uses EXR 2.0
- Choose 16bit half or full 32 bit
- Mip-map option
- Add a LUT to the rendered output
Menus
- Load 3D models into HDR Light Studio from Project menu
- Menu entries to control light list states
- Turn light orange selection handle display on an off
- In app software activation via activation codes
- Production rendering of HDRI maps from menu
- Enhanced project assets management window
New Application Preferences Panel
- Change proxy image resolution used in Render View and shared with 3D apps
- Apps image cache size
- Select OpenColorIO preferences
- Change directory locations for presets, proxy image and licenses
Per maggiori informazioni: https://www.lightmap.co.uk/
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