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Tutorial, Making Of, Interviste, News e Articoli di grafica 3D


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Interview with Alexander Kucera

Hi and welcome on treddi.com.  I've discovered a little about you and your work in a few groups  related to the MODO and the vRay for MODO community and thought it would be very interesting for our users to get to know a professional such as you. Why don't we start with a personal description of you...

Making of "Im-Arch Foodscan" - Second Part

Following  with what Grabiele Simonetta (https://www.treddi.com/cms/making-of/making-of-im-arch-foodscan-prima-parte/4052/) said on his previous article, my part on this workshop organized by Im-Arch ((http://www.im-arch.com/), was to "bring to the table" a series of food models using the photogramm...

Mario Baldi | Character Artist

First thing first: what's your name and role and what's your educational path?So, I'm Mario Baldi, and I'm a Character Artist.I would say that I hadn't a classic training as an artist: as a kid I was a real geek, really passionate about sci-fi and comic books and I always wanted to become an illustr...

Blade Tutorial

ChamferZone has released a wonderful tutorial (divided into two parts) long about 3 hours concerning the creating, mapping, baking, and PBR textures of a blade.In the first part Tim Bergholz (Senior 3D Artist at Digital Extremes and in the past at Ubisoft Toronto and Crytek) will accompany us in the...

Making of "An Ordinary School Day"

Author: Eder CarfagniniTitle: An Ordinary School DayModeling: Cinema 4D, Zbrush, Marvelous DesignerRender: V-RayforC4DPost: PhotoshopINTRODUCTIONThis illustration was made in the spare time and interrupted many times. I also changed render engine, from C4D physical render to V-Ray for C4D. In this m...

Discovering Terragen 3

With the recent release of Terragen 4, many will be asked on how this program works and what kind of potential he expresses. Used in many films (X_Men Apocalypse, The Martian, Elysium etc) it reaches the heights of photorealism extraordinary, but it can also be used to create worlds of fantasy and e...

Texturing pipeline tra MARI e ZBrush

The Foundry channel release of a series of video tutorials (15) takes into account when creating textures in Mari in joining with ZBrush. In this historical moment in the 3D world, the interpolation between different software is the keystone to open a very important career path, so as to obtain resu...

Import Quixel Megascan in Unreal Engine 4

Jonathan Holmes, Quixel Community Manager, has posted two videos on how to import from the library Quixel Megascan in Unreal Engine 4.Given the high quality of the materials present in the library, Quixel Megascan , the end result is certainly first class.For more information about Quixel Megascan:

DeptFields: heightmap free for all tastes

Today we want to report a new online resource, a bit atypical compared to the classic sites where you can download textures or images in the HDRI.Depthfields.com it is in fact a website where you can download "heightmaps", i.e. images that contain the information on the displacement for each pixel o...



Grenade Modeling Tutorial

Tutorial of 2 video by ChamferZone ( Tim Bergholz Senior 3D Artist to Ubisoft Toronto), which accompanies us in the creation with 3dsMax2016 of granada with its unwrap, baking and textures in Substancer Painter.Very nice to follow. Good vision! :)

Some Modifiers in 3dsMax

Dusting off some of my small tutorial, I have discovered that I have addressed the analysis of some modifiers in 3dsMax. Sometimes completely unknown, the modifiers are very useful (I would say essential) during the normal workflow of 3dsMax.The video (22) are created with 3dsMax2010 and have alread...

Making Of Marooned

InspirationMy main inspiration was Julien Coquentin's photos and I’ve also used some other photos as inspiration. ModelingFor blocks I’ve used Debris Maker and cement mortar was modeled with simple polymodeling which is decimated and unwrapped in Z-brush with Decimation Master and UV Master. (Fig-01...

LIFE SUCKS! Making of

Hi, I'm Nicola Piovesan, an Italian independent director living in Estonia.A few years ago I was very active on Treddi.com, where I involved a lot of forum users in the NEIGHBORODD project.Now I post from time to time, especially to show off my finished works (like THIS or THIS).For me, 3D graphics

Making Of: Black man - Portrait

Author: Rico CilliersSoftware: Blender, ZBrush, PhotoshopPreface: MIchele Marcelli"Browsing the web in search of good work to be observed, we found Rico Cilliers (present here on treddi the nick of RicoCilliers) twentysomething artist of South Africa (based in Pretoria) with 3d animation passion and...

Krita 2016 Kickstarter

Krita developers launched the 2016 kickstarter crowdfunding campaign!Thanks to the last successful campaign, they were able to work on performance improvements and add several features (such as Instant Preview and Animation Support), most of which are in krita 3.0 beta available for download.This ye...

Marvelous Designer 5.5 Open Beta

The development team at Marvelous Designer has released the Open Beta for the 5.5 version of their software, with a series of improvements and new features including:HistoryKeep track of tasks performed on a 3D Garment. Revert back to and/or save versions of different '3D States'.MergeMerge the two

Also Photoshop becomes free!

And after that Google has made it free suite Nik Collection also Adobe has decided to make absolutely FREE the its flagship program: Photoshop CC for the occasion will be renamed in Photoshop CCC RG*The program can be used free of charge for both personal use and for commercial use. The only constra...

FBX to AE Pro

Today we present you the new version of the plugin for After Effects FBX to AE Prohttp://www.timecore.org/fbx-to-ae/This plugin is used for import and export one or more 3D animated cameras, reference solids and null/dummy from and to After Effects composition.FeaturesImportCreate a new Composition

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