"In this series, you learn how to rig a character for games using simple bone setups. Although 3ds Max has automated skeleton tools such as Biped or CAT, you can have more control over a skeleton you build yourself using 3ds Max bones.
This series consists of three main parts:
1) Build a skeleton with Bone.
2) Create a geometry for the character's skin and skeleton.
3) Manipulating the skeleton to facilitate the work of the animator
Special thanks go to Tigran Akopian for sharing his expertise on skinning and rigging, and to Luis Alonso and Christopher Diggins for their contribution to the MaxScript files needed for this tutorial series..!"