Chaos Group ha rilasciato la beta della versione 3.30.01, la prima anteprima pubblica della terza evoluzione di V-Ray 3.0.

Davvero incredibile, data la quantità e qualità di feature introdotte e modificate, come non si tratti di una major release, ma di un update gratuito per chiunque possieda già la versione 3.x.

La beta è disponibile direttamente nella pagina dei download per la versione 3ds max del renderer, accessibile agli utenti registrati.

Tra le principali feature introdotte, spiccano il nuovo adaptive sampling algorithm e il nuovo sun and sky system.

V-Ray è disponibile presso lo shop di treddi.com, nella sua versione full o nella versione upgrade dalle versioni 1.x e 2.x

A seguire, riportiamo il changelog pubblicato da Chaos Group sul forum ufficiale di V-Ray:

New features:

  • (*) V-Ray: General speed improvements;
  • (*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image;
  • (*) V-Ray: Added option for automatic subdivs calculations for materials and lights;
  • (*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes;
  • (*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable);
  • (*) V-Ray: Better sub-pixel filtering for the progressive sampler;
  • (*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribuion;
  • (*) V-Ray: Internal spectral color space switched from CIE RGB to sRGB;
  • (*) VRaySun/VRaySky: New sky model (Hosek et al);
  • (*) VRaySun/VRaySky: Added ground color parameter;
  • (*) VRayStochasticFlakesMtl: New stochastic flakes material for car-paint like materials;
  • (*) VRayClipper: Ability to clip against arbitrary meshes;
  • (*) VRayEdgesTex: Implemented raytraced rounded corners when used as bump map;
  • (*) VRayVolumeGrid: Added options for probabilistic volume sampling in the VRayVolumeGrid atmospheric effect;
  • (*) VFB: Ability to compare the V-Ray settings recorded with the VFB history images;
  • (*) VFB: Ability to export the color corrections settings as single LUT (.cube) file;
  • (*) VFB: Ability to load color corrections from VFB history;
  • (*) V-Ray and VRayMtl: Updated default settings;
  • (*) VRayGLSLMtl/VRayGLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed;
  • (*) V-Ray RT: In-process RT engine (no separate command-line opens up);
  • (*) V-Ray RT GPU: Support for lights include/exclude;
  • (*) V-Ray RT GPU: Better support for AMD hardware;
  • (*) V-Ray RT GPU: Initial support for GLSL texture shaders;
  • (*) V-Ray RT GPU: Support for hair and particles from VRayProxy objects;
  • (*) V-Ray RT GPU: Added support for VRayFur;
  • (*) V-Ray RT GPU: Added support for VRayPlane;
  • (*) V-Ray RT GPU: Support for texture-mapped "radius" parameter in VRayDirt;
  • (*) VRayFur: Implemented options for hair curling;
  • (*) VRayProxy: Specify the proxy preview faces as percentage of the original faces, min and max values;
  • (*) VRayAerialPerspective: New aerial perspective atmospheric effect;
  • (*) V-Ray: Added "Generate render elements" option to the V-Ray object properties;
  • (*) V-Ray: Added vrayGetStampVariable() MaxScript function to return the value of any VFB stamp variable;
  • (*) VRayNormalMap: Added an "Additional bump map" slot;

Modified features:

  • (*) V-Ray: Automatically disable the bitmap pager;
  • (*) V-Ray: Distributed calculations of the light cache with distributed rendering;
  • (*) V-Ray: Further speed improvements for proxies and instances (beyond what we had in V-Ray 3.20.03);
  • (*) V-Ray: Improved CPU utilization for the progressive sampler when using noise threshold;
  • (*) V-Ray: Speed improvements when rendering displacement/subdivision surfaces;
  • (*) V-Ray: Added progressive sampling buffer memory usage info to the V-Ray rendering messages log;
  • (*) V-Ray: Optimized Mitchell-Netravali filter performance on Intel Xeon CPUs;
  • (*) VRayHDRI: Tiled textures caching optimizations;
  • (*) VRayHDRI: General speed improvements;
  • (*) VRayHDRI: Support for UDIM tiles greater than 1999;
  • (*) VRayDirt: For newly created VRayDirt textures, the subdivs (and samples quality) is no longer influenced by antialiasing settings;
  • (*) VRayBlendMtl: Added toggle controls for the coat materials;
  • (*) V-Ray RT: .vrscene exporter support for VrayScannedMtl;
  • (*) V-Ray RT: Added "Show log" button in the System rollout when set as production renderer;
  • (*) V-Ray RT: Avoid burning the RT statistics into the final saved images;
  • (*) V-Ray RT: V-Ray plugins can be loaded from multiple paths set in the VRAY30_RT_FOR_3DSMAXNNNN_PLUGINS environment variable;
  • (*) V-Ray RT: Moved the "Ignore in RT Engine" option from Object Properties to V-Ray Properties;
  • (*) V-Ray RT GPU: Print warning for unsupported textures/materials;
  • (*) VFB: Added tooltip with the image comment to the images in the VFB history;
  • (*) VFB: Adding/removing render elements will not delete the contents of the frame buffer;
  • (*) VRayEnvironmentFog: Enabled adding of multiple lights in the Environment Fog field through "Select by name" dialog;
  • (*) VRayEnvironmentFog: "per gizmo fadeout enable" option is disabled by default;
  • (*) VRayEnvironmentFog: Renamed the per-gizmo "fadeout" parameter to "falloff";
  • (*) VRayMtl: Moved the "Use interpolation" options for reflections/refractions to the relevant rollout;
  • (*) VRayOSLMtl/VRayOSLTex: Added user tags support for textures connected to a GLSL/OSL texture or material;
  • (*) VRayOSLTex: Fixed incorrect results when the "Mirror" and "Tile" options are switched off;
  • (*) VRayVolumeGrid: Added automatic preview detail reduction;
  • (*) VRayVolumeGrid: Allowed the render diagrams/gradients to be resized by MaxScript;
  • (*) Installer: Auto-run the license server if it was running prior the installation;
  • (*) V-Ray scene converter: Added support for the Output rollout and crop/placement values;
  • (*) vrayspawner.exe accepts "-numthreads" option to limit the number of threads for the DR node when not using NUMA options;
  • (*) VRaySamplerInfo render element: Added modes to extract a specific node user attribute as an integer or floating-point render element;