ChaosGroup ha ufficialmente rilasciato la versione 3.3 di V-Ray per Autodesk 3ds Max.

La nuova versione, scaricabile gratuitamente dai possessori di una licenza 3.x del motore di rendering, oltre a risolvere alcuni bug minori sopravvissuti alle precedenti release, introduce diverse nuove features. 

Novità in cui spicca il sensibile abbattimento dei tempi di rendering, valutabile nell'ordine del 20-50%, grazie ad un'ulteriore ottimizzazione degli algoritmi di calcolo, sempre meno dipendenti dai settaggi di luci e materiali proprietari.

Un risultato incredibile, se si pensa ai progressi sviluppati con le precedenti service pack di V-Ray.

 

Grazie alla storica partnership con 3DWS, V-Ray 3.3 è disponibile a condizioni esclusive nello shop ufficiale di treddi.com

A seguire, l'elenco delle note ufficiali, riportate dal sito ufficiale di V-Ray

Chaos Group has released service pack 3 for V-Ray for 3DS Max, bringing a long list of new features and improvements: 

  • Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)

  • Better sampling of dark areas and faster sampling of overbright areas
  • More consistent noise detection
  • Final image quality is less dependent on materials and lights settings
  • Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  • Works in bucket and progressive rendering modes

Other new V-Ray 3.3 for 3ds Max features include:​

New Global Defaults

  • Variance-based adaptive sampler enabled by default
  • Automatic sampling of lights and materials – removing the need to set subdivisions manually

Ray Traced Rounded Corners

  • Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  • Advanced edge detection with support for concave and convex surfaces simultaneously
  • Works with separate objects, VRayProxy objects, displaced objects etc.

New Sky Model and Aerial Perspective

  • Hosek sky model to simulate more natural looking skies
  • Ground color option for VRaySun and VRaySky
  • Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping

  • Fast seamless textures without UVs
  • Control over edge blending and texture parameters, including randomization
  • Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans

  • Supports cutaways using any arbitrary mesh

Stochastic Flakes

  • Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features​


Global Illumination

  • More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  • Distributed light cache for faster calculations with distributed rendering

GPU Rendering

  • More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
  • Proxy objects with hair and particles
  • VRayFur and VRayPlane objects
  • Light include/exclude lists

Progressive Sampler

  • Dynamic noise threshold leads to more uniform noise distribution
  • Improved sub-pixel filtering
  • Improved CPU utilization

Volume Rendering

  • Faster volume rendering with probabilistic sampling

Geometry

  • Faster rendering of proxy objects and instances
  • Faster rendering with Forest Pack Pro

V-Ray Frame Buffer

  • Compare V-Ray settings
  • Load color corrections
  • Save LUT files