ChaosGroup ha ufficialmente rilasciato la versione 3.3 di V-Ray per Autodesk 3ds Max.
La nuova versione, scaricabile gratuitamente dai possessori di una licenza 3.x del motore di rendering, oltre a risolvere alcuni bug minori sopravvissuti alle precedenti release, introduce diverse nuove features.
Novità in cui spicca il sensibile abbattimento dei tempi di rendering, valutabile nell'ordine del 20-50%, grazie ad un'ulteriore ottimizzazione degli algoritmi di calcolo, sempre meno dipendenti dai settaggi di luci e materiali proprietari.
Un risultato incredibile, se si pensa ai progressi sviluppati con le precedenti service pack di V-Ray.
Grazie alla storica partnership con 3DWS, V-Ray 3.3 è disponibile a condizioni esclusive nello shop ufficiale di treddi.com
A seguire, l'elenco delle note ufficiali, riportate dal sito ufficiale di V-Ray.
Chaos Group has released service pack 3 for V-Ray for 3DS Max, bringing a long list of new features and improvements:
-
Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.
Variance-based adaptive sampler (VBAS)
- Better sampling of dark areas and faster sampling of overbright areas
- More consistent noise detection
- Final image quality is less dependent on materials and lights settings
- Improved alpha channel sampling – especially in scenes with depth of field and motion blur
- Works in bucket and progressive rendering modes
Other new V-Ray 3.3 for 3ds Max features include:
New Global Defaults
- Variance-based adaptive sampler enabled by default
- Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
- Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
- Advanced edge detection with support for concave and convex surfaces simultaneously
- Works with separate objects, VRayProxy objects, displaced objects etc.
New Sky Model and Aerial Perspective
- Hosek sky model to simulate more natural looking skies
- Ground color option for VRaySun and VRaySky
- Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
- Fast seamless textures without UVs
- Control over edge blending and texture parameters, including randomization
- Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
- Supports cutaways using any arbitrary mesh
Stochastic Flakes
- Ultra-realistic materials with sparkle effects like snow, sand, and car paints
Updated Features
Global Illumination
- More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
- Distributed light cache for faster calculations with distributed rendering
GPU Rendering
- More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
- Proxy objects with hair and particles
- VRayFur and VRayPlane objects
- Light include/exclude lists
Progressive Sampler
- Dynamic noise threshold leads to more uniform noise distribution
- Improved sub-pixel filtering
- Improved CPU utilization
Volume Rendering
- Faster volume rendering with probabilistic sampling
Geometry
- Faster rendering of proxy objects and instances
- Faster rendering with Forest Pack Pro
V-Ray Frame Buffer
- Compare V-Ray settings
- Load color corrections
- Save LUT files
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.