Dopo le anticipazioni dello scorso novembre, The Foundry ha rilasciato un comunicato stampa per annunciare il lancio di Nuke 10.

Una data ufficiale non è ancora stata definita, ma il comunicato lascia chiaramente intendere che nelle prossime settimane tutti avranno modo di mettere le mani su Nuke 10, Nuke 10 X e Nuke 10 Studio.

Nuke si sta progressivamente affermando come software di riferimento nel compositing per vfx e animazione.

Attualmente Nuke 10 è in fase di beta testing riservato ai possessori di una licenza per Nuke 9.0v8, l'ultima release commerciale attualmente disponibile.

Il comunicato ufficiale si sofferma anche su quelle che saranno le novità introdotte nella versione 10 di Nuke.

Per ulteriori informazioni è possibile consultare il sito ufficiale di Nuke.

Per informazioni commerciali è possibile contattare lo shop di Treddi.com, inviando una mail a 3dws_shop@treddi.com


What’s new in NUKE, NUKEX and NUKE STUDIO

  • Accelerated Roto Paint performance
    Now you can enjoy significantly improved interactivity and stability when working with large numbers of paint strokes in a single RotoPaint node. With a number of bottlenecks identified and addressed, you’ll be able to do far more painting or cloning in a single node where previously you’d need to split it up over multiple nodes, with all the inherent workflow complications that entailed.
  • Vector Blur enhancements
    NUKE’s VectorBlur node has been revamped with a more intuitive UI, accelerated performance and higher quality motion blur results, including areas of occlusion. The new version makes better use of the available processing power in machines with many CPU cores and offers the option for GPU acceleration.
  • Localization system improvements
    We’ve unified the way NUKE and NUKE STUDIO perform localization, taking the best parts of each system to produce a faster, easier-to-use solution that features a more informative and responsive UI, together with greater stability.
  • OCIO Integration
    OpenColorIO has been integrated into NUKE’s root LUT management, so artists can use the same process for accessing OCIO LUTs as any other type, eliminating the need to add OCIOColorspace nodes.
  • NVIDIA multi-GPU support
    Take better advantage of your graphics hardware investment to accelerate your workflows, with new support for harnessing the power of dual identical NVIDIA GPUs for all existing and future GPU-accelerated nodes.
  • BlinkScript GLSL GPU path
    The BlinkScript node can now use a GLSL GPU path, allowing you to create custom GPU-enabled Soft Effects on the NUKE STUDIO timeline and in the node graph.
  • VFX Reference Platform 2015 updates
    Updates to the VFX Reference Platform libraries include Pyside to version 1.2.2; EXR to version 2.2, featuring DWAA/DWAB compression; and GCC to version 4.8.3


What’s new in NUKEX and NUKE STUDIO

  • Smart Vector toolset
    The Smart Vector toolset delivers a powerful new workflow for adding textures or paint to image sequences that contain complex motion or subtle detail. With it, you can generate high-quality motion vectors and use them to automatically push or warp an input image sequence across a range of frames. With the Smart Vector toolset, you can replace tedious and error-prone manual clean-up, replacement and augmentation tasks with a simple and accurate automated process.
  • NUKE Assist updates
    The NUKE Assist licenses included with NUKEX and NUKE STUDIO now include Blur and Vector Distort nodes, extending the range of everyday paint, roto and tracking tasks for which they can be used.


What’s new in NUKE STUDIO

  • Timeline performance
    NUKE STUDIO now offers a faster and more satisfying timeline editing and conform experience, especially when working with longer timelines or timelines with many items. Key improvements include better responsiveness when interacting with the timeline user interface along with faster and more stable playback on both short and long-form projects.
  • Transcode performance
    Users will experience faster export speed due to accelerated file transcoding when converting NUKE’s native DPX format to Apple QuickTime ProRes 4444 and Apple QuickTime ProRes 422.
  • Chroma Keyer Soft Effect
    NUKE STUDIO’s new Chroma Keyer Soft Effect delivers real-time keying directly in the timeline. When used in conjunction with the Overlay Track, Chroma Keyer lets you see your keyed element on top of background elements, enabling you to make adjustments in context. The corresponding ChromaKeyer compositing node is available in all NUKE products.
  • Blink Script Soft Effect
    The BlinkScript node is now available as a Soft Effect on the NUKE STUDIO timeline, allowing you to create custom GPU-enabled Soft Effects on the timeline and in the node graph.
  • Color Correct Soft Effect
    A new Color Correct Soft Effect brings the functionality of the frequently used ColorCorrect node to the timeline, letting you make quick adjustments to contrast, gamma, gain, and offset without jumping to the node graph.
  • Audio handling
    You can now scrub or step through audio samples in order to easily match specific points in a clip or sequence. In addition, there’s a new option to view a half waveform for better use of screen real estate.